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DungeonShooting / DungeonShooting_Godot / prefab / map / RoomDoor_W.tscn
  1. [gd_scene load_steps=7 format=3]
  2.  
  3. [ext_resource type="Script" path="res://src/framework/activity/ActivityObjectTemplate.cs" id="1_ivf53"]
  4. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_wsh33"]
  5. [ext_resource type="SpriteFrames" uid="uid://3ps6h2f54qa5" path="res://resource/spriteFrames/RoomDoor_EW.tres" id="3_ptoof"]
  6.  
  7.  
  8. [sub_resource type="ShaderMaterial" id="ShaderMaterial_yvwpk"]
  9. resource_local_to_scene = true
  10. shader = ExtResource("2_wsh33")
  11. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  12. shader_parameter/schedule = 1
  13.  
  14. [sub_resource type="ShaderMaterial" id="ShaderMaterial_t4ayq"]
  15. resource_local_to_scene = true
  16. shader = ExtResource("2_wsh33")
  17. shader_parameter/blend = Color(1, 1, 1, 1)
  18. shader_parameter/schedule = 0
  19.  
  20. [sub_resource type="RectangleShape2D" id="RectangleShape2D_2ko2r"]
  21. resource_local_to_scene = true
  22. size = Vector2(14, 40)
  23.  
  24. [node name="RoomDoor_N" type="Node"]
  25. script = ExtResource("1_ivf53")
  26. IsStatic = true
  27. collision_layer = 1
  28.  
  29. [node name="ShadowSprite" type="Sprite2D" parent="."]
  30. z_index = -1
  31. material = SubResource("ShaderMaterial_yvwpk")
  32.  
  33. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  34. material = SubResource("ShaderMaterial_t4ayq")
  35. position = Vector2(0, -8)
  36. sprite_frames = ExtResource("3_ptoof")
  37. autoplay = "default"
  38.  
  39. [node name="Collision" type="CollisionShape2D" parent="."]
  40. position = Vector2(0, 4)
  41. shape = SubResource("RectangleShape2D_2ko2r")