- using Godot;
- /// <summary>
- /// 血量上限buff, 心之容器 + 1
- /// </summary>
- [Tool]
- public partial class BuffProp0002 : BuffProp
- {
- public override void OnPickUpItem()
- {
- Master.MaxHp += 2;
- Master.Hp += 2;
- }
- public override void OnRemoveItem()
- {
- Master.MaxHp -= 2;
- }
- }