- [gd_resource type="ShaderMaterial" load_steps=2 format=3]
- [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1"]
- [resource]
- resource_local_to_scene = true
- render_priority = 4
- shader = ExtResource( 1 )
- shader_param/blend = Color( 0, 0, 0, 0.470588 )
- shader_param/schedule = 1