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DungeonShooting / DungeonShooting_Godot / resource / material / Blend.tres
@小李xl 小李xl on 10 May 2023 305 bytes 添加敌人死亡特效
  1. [gd_resource type="ShaderMaterial" load_steps=2 format=3]
  2.  
  3. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1"]
  4.  
  5.  
  6. [resource]
  7. resource_local_to_scene = true
  8. render_priority = 4
  9. shader = ExtResource( 1 )
  10. shader_param/blend = Color( 0, 0, 0, 0.470588 )
  11. shader_param/schedule = 1