[gd_scene load_steps=7 format=3 uid="uid://cjgnw37tqiqh7"] [ext_resource type="Script" path="res://src/game/activity/bullet/normal/BrushBullet.cs" id="1_13wdl"] [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_v0al6"] [ext_resource type="SpriteFrames" uid="uid://jj8oh76pi53j" path="res://resource/spriteFrames/bullet/Bullet0005.tres" id="3_mmvqn"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_v77gw"] resource_local_to_scene = true shader = ExtResource("2_v0al6") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1.0 shader_parameter/modulate = Color(1, 1, 1, 1) shader_parameter/show_outline = false shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false shader_parameter/outline_use_blend = true shader_parameter/grey = 0.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_p0wfd"] resource_local_to_scene = true shader = ExtResource("2_v0al6") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0.0 shader_parameter/modulate = Color(1, 1, 1, 1) shader_parameter/show_outline = false shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false shader_parameter/outline_use_blend = true shader_parameter/grey = 0.0 [sub_resource type="RectangleShape2D" id="RectangleShape2D_c0onq"] size = Vector2(6, 3.5625) [node name="Bullet0005" type="CharacterBody2D" node_paths=PackedStringArray("CollisionArea", "CollisionShape2D", "ShadowSprite", "AnimatedSprite", "Collision")] collision_layer = 2 script = ExtResource("1_13wdl") BrushId = "0004" EffectiveAltitude = 1.0 CollisionArea = NodePath("AnimatedSprite/CollisionArea") CollisionShape2D = NodePath("AnimatedSprite/CollisionArea/CollisionShape2D") ShadowSprite = NodePath("ShadowSprite") AnimatedSprite = NodePath("AnimatedSprite") Collision = NodePath("Collision") [node name="ShadowSprite" type="Sprite2D" parent="."] z_index = -1 material = SubResource("ShaderMaterial_v77gw") [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] material = SubResource("ShaderMaterial_p0wfd") sprite_frames = ExtResource("3_mmvqn") [node name="CollisionArea" type="Area2D" parent="AnimatedSprite"] visible = false collision_layer = 0 collision_mask = 0 monitorable = false [node name="CollisionShape2D" type="CollisionShape2D" parent="AnimatedSprite/CollisionArea"] position = Vector2(1, 0) shape = SubResource("RectangleShape2D_c0onq") [node name="Collision" type="CollisionShape2D" parent="."] shape = SubResource("RectangleShape2D_c0onq")