-
- using Godot;
-
- public static class GameConfig
- {
- // --------------------- 可配置项 ---------------------
-
- /// <summary>
- /// 散射计算的默认距离
- /// </summary>
- public static float ScatteringDistance = 300;
- /// <summary>
- /// 重力加速度
- /// </summary>
- public static float G = 250f;
-
-
- // ----------------------- 常量 -----------------------
-
- /// <summary>
- /// 像素缩放
- /// </summary>
- public const int WindowScale = 4;
- /// <summary>
- /// 游戏视图大小
- /// </summary>
- public static readonly Vector2 ViewportSize = new Vector2(480, 270);
- //public static Vector2 ViewportSize => OS.WindowSize / WindowScale;
- /// <summary>
- /// 连接房间的过道宽度
- /// </summary>
- public const int CorridorWidth = 4;
- /// <summary>
- /// 游戏地图网格大小
- /// </summary>
- public const int TileCellSize = 16;
- /// <summary>
- /// 房间最小间距
- /// </summary>
- public const int RoomSpace = 4;
-
- /// <summary>
- /// 地图数据路径
- /// </summary>
- public static readonly string RoomTileDir = System.Environment.CurrentDirectory + "/resource/map/tileMaps/";
- /// <summary>
- /// 地图描述数据路径
- /// </summary>
- public static readonly string RoomTileDataDir = System.Environment.CurrentDirectory + "/resource/map/tiledata/";
- /// <summary>
- /// 房间配置汇总数据路径
- /// </summary>
- public static readonly string RoomTileConfigFile = System.Environment.CurrentDirectory + "/resource/map/RoomConfig.json";
- }