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DungeonShooting / DungeonShooting_Godot / prefab / weapon / Weapon.tscn
  1. [gd_scene load_steps=8 format=2]
  2.  
  3. [ext_resource path="res://resource/materlal/Blend.tres" type="Material" id=1]
  4. [ext_resource path="res://resource/materlal/Blend.gdshader" type="Shader" id=2]
  5. [ext_resource path="res://addons/dungeonShooting_plugin/ActivityObjectTemplate.cs" type="Script" id=3]
  6.  
  7. [sub_resource type="ShaderMaterial" id=5]
  8. resource_local_to_scene = true
  9. shader = ExtResource( 2 )
  10. shader_param/shadowColor = Color( 1, 1, 1, 1 )
  11. shader_param/schedule = 0.0
  12.  
  13. [sub_resource type="Animation" id=3]
  14. resource_name = "Floodlight"
  15. length = 3.0
  16. loop = true
  17. tracks/0/type = "value"
  18. tracks/0/path = NodePath("../AnimatedSprite:material:shader_param/schedule")
  19. tracks/0/interp = 1
  20. tracks/0/loop_wrap = true
  21. tracks/0/imported = false
  22. tracks/0/enabled = true
  23. tracks/0/keys = {
  24. "times": PoolRealArray( 0, 2.3, 2.6, 2.7, 3 ),
  25. "transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
  26. "update": 0,
  27. "values": [ 0.0, 0.0, 0.5, 0.4, 0.0 ]
  28. }
  29.  
  30. [sub_resource type="Animation" id=4]
  31. length = 0.001
  32. tracks/0/type = "value"
  33. tracks/0/path = NodePath("../AnimatedSprite:material:shader_param/schedule")
  34. tracks/0/interp = 1
  35. tracks/0/loop_wrap = true
  36. tracks/0/imported = false
  37. tracks/0/enabled = true
  38. tracks/0/keys = {
  39. "times": PoolRealArray( 0 ),
  40. "transitions": PoolRealArray( 1 ),
  41. "update": 0,
  42. "values": [ 0.0 ]
  43. }
  44.  
  45. [sub_resource type="RectangleShape2D" id=1]
  46. extents = Vector2( 7.8, 3.5 )
  47.  
  48. [node name="Weapon" type="Node"]
  49. script = ExtResource( 3 )
  50.  
  51. [node name="ShadowSprite" type="Sprite" parent="."]
  52. material = ExtResource( 1 )
  53.  
  54. [node name="AnimatedSprite" type="AnimatedSprite" parent="."]
  55. material = SubResource( 5 )
  56. position = Vector2( 0.4, -2.6 )
  57. scale = Vector2( 0.8, 0.8 )
  58.  
  59. [node name="WeaponBody" type="Area2D" parent="."]
  60. collision_layer = 4
  61. collision_mask = 0
  62.  
  63. [node name="AnimationPlayer" type="AnimationPlayer" parent="WeaponBody"]
  64. anims/Floodlight = SubResource( 3 )
  65. anims/RESET = SubResource( 4 )
  66.  
  67. [node name="OriginPoint" type="Position2D" parent="WeaponBody"]
  68. position = Vector2( -3.60001, -1.1 )
  69.  
  70. [node name="ShellPoint" type="Position2D" parent="WeaponBody"]
  71. position = Vector2( -2.60001, -2.60001 )
  72.  
  73. [node name="FirePoint" type="Position2D" parent="WeaponBody"]
  74. position = Vector2( 7.39999, -1.1 )
  75.  
  76. [node name="Collision" type="CollisionShape2D" parent="WeaponBody"]
  77. position = Vector2( 0.59999, 0.199997 )
  78. shape = SubResource( 1 )
  79.  
  80. [node name="Collision" type="CollisionShape2D" parent="."]