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DungeonShooting / DungeonShooting_Godot / prefab / bullet / normal / Bullet0008.tscn
@小李xl 小李xl on 3 Feb 2024 2 KB 0011武器制作中
[gd_scene load_steps=8 format=3 uid="uid://d3dcmte122p6t"]

[ext_resource type="Script" path="res://src/game/activity/bullet/normal/ColorBullet.cs" id="1_qqm5l"]
[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_t3qw6"]
[ext_resource type="SpriteFrames" uid="uid://ubdvau75andr" path="res://resource/spriteFrames/bullet/Bullet0008.tres" id="3_aoni0"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_v77gw"]
resource_local_to_scene = true
shader = ExtResource("2_t3qw6")
shader_parameter/blend = Color(0, 0, 0, 0.470588)
shader_parameter/schedule = 1.0
shader_parameter/modulate = Color(1, 1, 1, 1)
shader_parameter/show_outline = false
shader_parameter/outline_color = Color(0, 0, 0, 1)
shader_parameter/outline_rainbow = false
shader_parameter/outline_use_blend = true
shader_parameter/grey = 0.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_jypdq"]
resource_local_to_scene = true
shader = ExtResource("2_t3qw6")
shader_parameter/blend = Color(1, 1, 1, 1)
shader_parameter/schedule = 0.0
shader_parameter/modulate = Color(1, 1, 1, 1)
shader_parameter/show_outline = false
shader_parameter/outline_color = Color(0, 0, 0, 1)
shader_parameter/outline_rainbow = false
shader_parameter/outline_use_blend = false
shader_parameter/grey = 0.0

[sub_resource type="RectangleShape2D" id="RectangleShape2D_5x14b"]
size = Vector2(22, 3)

[sub_resource type="RectangleShape2D" id="RectangleShape2D_72d75"]
size = Vector2(22, 3)

[node name="Bullet0008" type="CharacterBody2D" node_paths=PackedStringArray("CollisionArea", "CollisionShape2D", "Particles2D", "ShadowSprite", "AnimatedSprite", "Collision")]
collision_layer = 2
collision_mask = 0
script = ExtResource("1_qqm5l")
CollisionArea = NodePath("AnimatedSprite/CollisionArea")
CollisionShape2D = NodePath("AnimatedSprite/CollisionArea/CollisionShape2D")
Particles2D = []
ShadowSprite = NodePath("ShadowSprite")
AnimatedSprite = NodePath("AnimatedSprite")
Collision = NodePath("Collision")

[node name="ShadowSprite" type="Sprite2D" parent="."]
z_index = -1
material = SubResource("ShaderMaterial_v77gw")

[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
modulate = Color(1.6, 1.6, 1.6, 1)
material = SubResource("ShaderMaterial_jypdq")
sprite_frames = ExtResource("3_aoni0")

[node name="CollisionArea" type="Area2D" parent="AnimatedSprite"]
collision_layer = 0
collision_mask = 0
monitorable = false

[node name="CollisionShape2D" type="CollisionShape2D" parent="AnimatedSprite/CollisionArea"]
shape = SubResource("RectangleShape2D_5x14b")

[node name="Collision" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_72d75")