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DungeonShooting / DungeonShooting_Godot / src / game / activity / role / enemy / EnemyRoleState.cs
@小李xl 小李xl on 25 Feb 2024 552 bytes 敌人添加攻击间隔配置
  1.  
  2. public class EnemyRoleState : RoleState
  3. {
  4. /// <summary>
  5. /// 视野半径, 单位像素, 发现玩家后改视野范围可以穿墙
  6. /// </summary>
  7. public float ViewRange = 250;
  8.  
  9. /// <summary>
  10. /// 发现玩家后跟随玩家的视野半径
  11. /// </summary>
  12. public float TailAfterViewRange = 400;
  13.  
  14. /// <summary>
  15. /// 背后的视野半径, 单位像素
  16. /// </summary>
  17. public float BackViewRange = 50;
  18.  
  19. /// <summary>
  20. /// 攻击间隔时间, 秒
  21. /// </summary>
  22. public float AttackInterval = 0;
  23. }