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DungeonShooting / DungeonShooting_Godot / prefab / weapon / Knife.tscn
@小李xl 小李xl on 12 Nov 2022 779 bytes 基础近战武器 (还没做完)
[gd_scene load_steps=5 format=2]

[ext_resource path="res://prefab/weapon/Weapon.tscn" type="PackedScene" id=1]
[ext_resource path="res://resource/materlal/Blend.gdshader" type="Shader" id=3]

[sub_resource type="ShaderMaterial" id=2]
resource_local_to_scene = true
shader = ExtResource( 3 )
shader_param/shadowColor = Color( 0, 0, 0, 0.470588 )
shader_param/schedule = 1.0

[sub_resource type="ShaderMaterial" id=3]
resource_local_to_scene = true
shader = ExtResource( 3 )
shader_param/shadowColor = Color( 1, 1, 1, 1 )
shader_param/schedule = 0.0

[node name="Knife" instance=ExtResource( 1 )]

[node name="ShadowSprite" parent="." index="0"]
material = SubResource( 2 )

[node name="AnimatedSprite" parent="." index="1"]
material = SubResource( 3 )
position = Vector2( 0, 0 )