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DungeonShooting / DungeonShooting_Godot / src / game / room / RoomManager.cs
@小李xl 小李xl on 12 Nov 2022 1 KB 基础近战武器 (还没做完)
  1. using Godot;
  2.  
  3. /// <summary>
  4. /// 房间管理器
  5. /// </summary>
  6. public class RoomManager : Node2D
  7. {
  8. public Role Player { get; private set; }
  9. private Node2D ObjectRoot;
  10. private YSort SortRoot;
  11.  
  12.  
  13. private Enemy _enemy;
  14.  
  15. public override void _EnterTree()
  16. {
  17. Input.MouseMode = Input.MouseModeEnum.Hidden;
  18.  
  19. SortRoot = GetNode<YSort>("SortRoot");
  20. ObjectRoot = GetNode<Node2D>("ObjectRoot");
  21.  
  22. //初始化地图
  23. var node = GetNode("MapRoot").GetChild(0).GetNode("Config");
  24. Color color = (Color)node.GetMeta("ClearColor");
  25. VisualServer.SetDefaultClearColor(color);
  26. //创建玩家
  27. Player = new Player();
  28. Player.Position = new Vector2(100, 100);
  29. Player.Name = "Player";
  30. Player.PutDown();
  31. _enemy = new Enemy();
  32. _enemy.Name = "Enemy";
  33. _enemy.PutDown(new Vector2(150, 150));
  34. }
  35.  
  36. public override void _Ready()
  37. {
  38. //播放bgm
  39. SoundManager.PlayMusic(ResourcePath.resource_sound_bgm_Intro_ogg, -17f);
  40. _enemy.PickUpWeapon(WeaponManager.GetGun("1001"));
  41.  
  42. WeaponManager.GetGun("1001").PutDown(new Vector2(80, 100));
  43. WeaponManager.GetGun("1001").PutDown(new Vector2(80, 80));
  44. WeaponManager.GetGun("1002").PutDown(new Vector2(80, 120));
  45. WeaponManager.GetGun("1003").PutDown(new Vector2(120, 80));
  46.  
  47. WeaponManager.GetGun("1003").PutDown(new Vector2(180, 80));
  48. WeaponManager.GetGun("1003").PutDown(new Vector2(180, 180));
  49. WeaponManager.GetGun("1002").PutDown(new Vector2(180, 120));
  50. WeaponManager.GetGun("1004").PutDown(new Vector2(220, 120));
  51. }
  52.  
  53. public override void _Process(float delta)
  54. {
  55.  
  56. }
  57.  
  58. /// <summary>
  59. /// 获取房间根节点
  60. /// </summary>
  61. /// <param name="useYSort"></param>
  62. /// <returns></returns>
  63. public Node2D GetRoot(bool useYSort)
  64. {
  65. return useYSort ? SortRoot : ObjectRoot;
  66. }
  67. }