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DungeonShooting / DungeonShooting_Godot / prefab / prop / PropTemplate.tscn
  1. [gd_scene load_steps=2 format=3 uid="uid://utgoqn1dt4c3"]
  2.  
  3. [sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"]
  4. size = Vector2(12, 10)
  5.  
  6. [node name="PropTemplate" type="CharacterBody2D"]
  7. collision_layer = 4
  8.  
  9. [node name="ShadowSprite" type="Sprite2D" parent="."]
  10. z_index = -1
  11.  
  12. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  13.  
  14. [node name="Collision" type="CollisionShape2D" parent="."]
  15. shape = SubResource("RectangleShape2D_cpqup")