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DungeonShooting / DungeonShooting_Godot / resource / spriteFrames / bullet / Bullet0009.tres
@小李xl 小李xl on 5 Feb 2024 996 bytes 弓箭插在墙上和敌人身上的效果
  1. [gd_resource type="SpriteFrames" load_steps=5 format=3 uid="uid://cyg3uvbakan08"]
  2.  
  3. [ext_resource type="Texture2D" uid="uid://c5b2dmsxgv1p8" path="res://resource/sprite/bullet/normal/bullet0009.png" id="1_v33wk"]
  4.  
  5. [sub_resource type="AtlasTexture" id="AtlasTexture_n6dlo"]
  6. atlas = ExtResource("1_v33wk")
  7. region = Rect2(0, 0, 28, 7)
  8.  
  9. [sub_resource type="AtlasTexture" id="AtlasTexture_b3wh3"]
  10. atlas = ExtResource("1_v33wk")
  11. region = Rect2(28, 0, 28, 7)
  12.  
  13. [sub_resource type="AtlasTexture" id="AtlasTexture_bdaam"]
  14. atlas = ExtResource("1_v33wk")
  15. region = Rect2(56, 0, 28, 7)
  16.  
  17. [resource]
  18. animations = [{
  19. "frames": [{
  20. "duration": 1.0,
  21. "texture": SubResource("AtlasTexture_n6dlo")
  22. }],
  23. "loop": true,
  24. "name": &"default",
  25. "speed": 5.0
  26. }, {
  27. "frames": [{
  28. "duration": 1.0,
  29. "texture": SubResource("AtlasTexture_b3wh3")
  30. }],
  31. "loop": false,
  32. "name": &"half_end",
  33. "speed": 5.0
  34. }, {
  35. "frames": [{
  36. "duration": 1.0,
  37. "texture": SubResource("AtlasTexture_bdaam")
  38. }],
  39. "loop": false,
  40. "name": &"half_start",
  41. "speed": 5.0
  42. }]