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DungeonShooting / DungeonShooting_Godot / scene / test / TestPerfectPixel.tscn
@小李xl 小李xl on 21 Mar 2024 1 KB 测试特效
  1. [gd_scene load_steps=4 format=3 uid="uid://x801hit8cj6w"]
  2.  
  3. [ext_resource type="Shader" path="res://resource/shader/OffsetVertex.gdshader" id="1_8hyja"]
  4. [ext_resource type="PackedScene" uid="uid://b3ybffxcq0kkb" path="res://scene/test/TestPerfectPixelScene.tscn" id="1_l3du1"]
  5.  
  6.  
  7. [sub_resource type="ShaderMaterial" id="ShaderMaterial_lm6np"]
  8. shader = ExtResource("1_8hyja")
  9. shader_parameter/offset = Vector2(0, 0)
  10.  
  11. [node name="TestPerfectPixel" type="SubViewportContainer"]
  12. material = SubResource("ShaderMaterial_lm6np")
  13. anchors_preset = 15
  14. anchor_right = 1.0
  15. anchor_bottom = 1.0
  16. offset_left = -4.0
  17. offset_top = -4.0
  18. offset_right = -4.0
  19. offset_bottom = -4.0
  20. grow_horizontal = 2
  21. grow_vertical = 2
  22. scale = Vector2(4, 4)
  23.  
  24. [node name="SubViewport" type="SubViewport" parent="."]
  25. disable_3d = true
  26. handle_input_locally = false
  27. use_hdr_2d = true
  28. canvas_item_default_texture_filter = 0
  29. size = Vector2i(482, 272)
  30. render_target_update_mode = 4
  31.  
  32. [node name="TestPerfectPixelScene" parent="SubViewport" node_paths=PackedStringArray("SubViewportContainer") instance=ExtResource("1_l3du1")]
  33. SubViewportContainer = NodePath("../..")