-
- /// <summary>
- /// 调用 Weapon.AiTriggerAttackState() 函数返回的结果
- /// </summary>
- public enum AiAttackEnum
- {
- /// <summary>
- /// 未触发 AiTriggerAttackState()
- /// </summary>
- None,
- /// <summary>
- /// 触发切换武器
- /// </summary>
- ExchangeWeapon,
- /// <summary>
- /// 没有弹药了
- /// </summary>
- NoAmmo,
- /// <summary>
- /// 换弹中
- /// </summary>
- Reloading,
- /// <summary>
- /// 触发换弹
- /// </summary>
- TriggerReload,
- /// <summary>
- /// 没有武器
- /// </summary>
- NoWeapon,
- /// <summary>
- /// 正在锁定目标中
- /// </summary>
- LockingTime,
- /// <summary>
- /// 攻击间隙时间
- /// </summary>
- AttackInterval,
- /// <summary>
- /// 成功触发攻击
- /// </summary>
- Attack,
- /// <summary>
- /// 攻击蓄力中
- /// </summary>
- AttackCharge,
- }