Newer
Older
DungeonShooting / DungeonShooting_Godot / src / game / activity / weapon / AiAttackEnum.cs
@小李xl 小李xl on 20 Feb 2024 911 bytes 敌人正常使用弓箭
  1.  
  2. /// <summary>
  3. /// 调用 Weapon.AiTriggerAttackState() 函数返回的结果
  4. /// </summary>
  5. public enum AiAttackEnum
  6. {
  7. /// <summary>
  8. /// 未触发 AiTriggerAttackState()
  9. /// </summary>
  10. None,
  11. /// <summary>
  12. /// 触发切换武器
  13. /// </summary>
  14. ExchangeWeapon,
  15. /// <summary>
  16. /// 没有弹药了
  17. /// </summary>
  18. NoAmmo,
  19. /// <summary>
  20. /// 换弹中
  21. /// </summary>
  22. Reloading,
  23. /// <summary>
  24. /// 触发换弹
  25. /// </summary>
  26. TriggerReload,
  27. /// <summary>
  28. /// 没有武器
  29. /// </summary>
  30. NoWeapon,
  31. /// <summary>
  32. /// 正在锁定目标中
  33. /// </summary>
  34. LockingTime,
  35. /// <summary>
  36. /// 攻击间隙时间
  37. /// </summary>
  38. AttackInterval,
  39. /// <summary>
  40. /// 成功触发攻击
  41. /// </summary>
  42. Attack,
  43. /// <summary>
  44. /// 攻击蓄力中
  45. /// </summary>
  46. AttackCharge,
  47. }