-
- using Godot;
-
- /// <summary>
- /// Shader 中的参数名称
- /// </summary>
- public static class ShaderParamNames
- {
- /// <summary>
- /// 灰度
- /// </summary>
- public static readonly StringName Grey = "grey";
- /// <summary>
- /// 轮廓颜色
- /// </summary>
- public static readonly StringName OutlineColor = "outline_color";
- /// <summary>
- /// 是否显示轮廓
- /// </summary>
- public static readonly StringName ShowOutline = "show_outline";
- /// <summary>
- /// 纹理大小
- /// </summary>
- public static readonly StringName Size = "size";
- /// <summary>
- /// 线段宽度
- /// </summary>
- public static readonly StringName LineWidth = "line_width";
- /// <summary>
- /// 偏移
- /// </summary>
- public static readonly StringName Offset = "offset";
- /// <summary>
- /// 网格大小
- /// </summary>
- public static readonly StringName GridSize = "grid_size";
- /// <summary>
- /// 颜色
- /// </summary>
- public static readonly StringName Color = "color";
-
- /// <summary>
- /// 快速设置一个材质的 shader 材质参数
- /// </summary>
- public static void SetShaderMaterialParameter(this Material material, StringName param, Variant value)
- {
- if (material is ShaderMaterial shaderMaterial)
- {
- shaderMaterial.SetShaderParameter(param, value);
- }
- }
- }