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DungeonShooting / DungeonShooting_Godot / prefab / role / Enemy0001.tscn
@小李xl 小李xl on 11 Sep 2023 2 KB 添加翻滚动作
  1. [gd_scene load_steps=7 format=3 uid="uid://dbrig6dq441wo"]
  2.  
  3. [ext_resource type="PackedScene" uid="uid://cyrcv2jdgr8cf" path="res://prefab/role/RoleTemplate.tscn" id="1_5po38"]
  4. [ext_resource type="Script" path="res://src/game/activity/role/enemy/Enemy.cs" id="2_1plrq"]
  5. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="3_x8agd"]
  6. [ext_resource type="SpriteFrames" uid="uid://cnctpyrn02rhd" path="res://resource/spriteFrames/role/Role1001.tres" id="4_qv8w5"]
  7.  
  8. [sub_resource type="ShaderMaterial" id="ShaderMaterial_8vxx6"]
  9. resource_local_to_scene = true
  10. shader = ExtResource("3_x8agd")
  11. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  12. shader_parameter/schedule = 1.0
  13. shader_parameter/modulate = Color(1, 1, 1, 1)
  14. shader_parameter/show_outline = true
  15. shader_parameter/outline_color = Color(0, 0, 0, 1)
  16. shader_parameter/outline_rainbow = false
  17.  
  18. [sub_resource type="ShaderMaterial" id="ShaderMaterial_k8mt5"]
  19. resource_local_to_scene = true
  20. shader = ExtResource("3_x8agd")
  21. shader_parameter/blend = Color(1, 1, 1, 1)
  22. shader_parameter/schedule = 0.0
  23. shader_parameter/modulate = Color(1, 1, 1, 1)
  24. shader_parameter/show_outline = true
  25. shader_parameter/outline_color = Color(0, 0, 0, 1)
  26. shader_parameter/outline_rainbow = false
  27.  
  28. [node name="Enemy0001" node_paths=PackedStringArray("HurtArea", "HurtCollision", "MountPoint", "BackMountPoint", "InteractiveArea", "InteractiveCollision", "ShadowSprite", "AnimatedSprite", "Collision") instance=ExtResource("1_5po38")]
  29. collision_layer = 16
  30. collision_mask = 25
  31. script = ExtResource("2_1plrq")
  32. HurtArea = NodePath("HurtArea")
  33. HurtCollision = NodePath("HurtArea/HurtCollision")
  34. MountPoint = NodePath("MountPoint")
  35. BackMountPoint = NodePath("BackMountPoint")
  36. InteractiveArea = NodePath("InteractiveArea")
  37. InteractiveCollision = NodePath("InteractiveArea/InteractiveCollision")
  38. ShadowSprite = NodePath("ShadowSprite")
  39. AnimatedSprite = NodePath("AnimatedSprite")
  40. Collision = NodePath("Collision")
  41.  
  42. [node name="ShadowSprite" parent="." index="0"]
  43. material = SubResource("ShaderMaterial_8vxx6")
  44.  
  45. [node name="AnimatedSprite" parent="." index="2"]
  46. material = SubResource("ShaderMaterial_k8mt5")
  47. sprite_frames = ExtResource("4_qv8w5")
  48. animation = &"run"
  49.  
  50. [node name="ViewRay" type="RayCast2D" parent="." index="6"]
  51. position = Vector2(0, -8)
  52. enabled = false
  53.  
  54. [node name="NavigationPoint" type="Marker2D" parent="." index="8"]
  55. position = Vector2(0, -5)
  56.  
  57. [node name="NavigationAgent2D" type="NavigationAgent2D" parent="NavigationPoint" index="0"]
  58. path_desired_distance = 3.0
  59. target_desired_distance = 3.0
  60. radius = 20.0