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DungeonShooting / DungeonShooting_Godot / prefab / role / RoleTemplate.tscn
@小李xl 小李xl on 11 Sep 2023 2 KB 添加翻滚动作
  1. [gd_scene load_steps=8 format=3 uid="uid://cyrcv2jdgr8cf"]
  2.  
  3. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_xk5yk"]
  4. [ext_resource type="Script" path="res://src/game/activity/role/MountRotation.cs" id="2_5ddpw"]
  5.  
  6. [sub_resource type="ShaderMaterial" id="ShaderMaterial_v2kfw"]
  7. resource_local_to_scene = true
  8. shader = ExtResource("1_xk5yk")
  9. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  10. shader_parameter/schedule = 0.0
  11. shader_parameter/modulate = Color(1, 1, 1, 1)
  12. shader_parameter/show_outline = true
  13. shader_parameter/outline_color = Color(0, 0, 0, 1)
  14. shader_parameter/outline_rainbow = false
  15.  
  16. [sub_resource type="ShaderMaterial" id="ShaderMaterial_yif6x"]
  17. resource_local_to_scene = true
  18. shader = ExtResource("1_xk5yk")
  19. shader_parameter/blend = Color(1, 1, 1, 1)
  20. shader_parameter/schedule = 0.0
  21. shader_parameter/modulate = Color(1, 1, 1, 1)
  22. shader_parameter/show_outline = true
  23. shader_parameter/outline_color = Color(0, 0, 0, 1)
  24. shader_parameter/outline_rainbow = false
  25.  
  26. [sub_resource type="CircleShape2D" id="CircleShape2D_5pj80"]
  27. radius = 4.0
  28.  
  29. [sub_resource type="RectangleShape2D" id="RectangleShape2D_1eja2"]
  30. size = Vector2(12, 18)
  31.  
  32. [sub_resource type="RectangleShape2D" id="RectangleShape2D_n68nu"]
  33. size = Vector2(10, 16.5)
  34.  
  35. [node name="RoleTemplate" type="CharacterBody2D"]
  36.  
  37. [node name="ShadowSprite" type="Sprite2D" parent="."]
  38. z_index = -1
  39. material = SubResource("ShaderMaterial_v2kfw")
  40.  
  41. [node name="BackMountPoint" type="Marker2D" parent="."]
  42. position = Vector2(0, -12)
  43.  
  44. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  45. material = SubResource("ShaderMaterial_yif6x")
  46. position = Vector2(0, -12)
  47.  
  48. [node name="Collision" type="CollisionShape2D" parent="."]
  49. position = Vector2(0, -4)
  50. shape = SubResource("CircleShape2D_5pj80")
  51.  
  52. [node name="HurtArea" type="Area2D" parent="."]
  53. collision_layer = 0
  54. collision_mask = 0
  55. monitoring = false
  56.  
  57. [node name="HurtCollision" type="CollisionShape2D" parent="HurtArea"]
  58. position = Vector2(0, -9)
  59. shape = SubResource("RectangleShape2D_1eja2")
  60.  
  61. [node name="InteractiveArea" type="Area2D" parent="."]
  62. visible = false
  63. collision_layer = 0
  64. collision_mask = 4
  65. monitorable = false
  66.  
  67. [node name="InteractiveCollision" type="CollisionShape2D" parent="InteractiveArea"]
  68. position = Vector2(0, -5)
  69. shape = SubResource("RectangleShape2D_n68nu")
  70.  
  71. [node name="MountPoint" type="Marker2D" parent="."]
  72. position = Vector2(1, -6)
  73. script = ExtResource("2_5ddpw")