-
- using Godot;
-
- /// <summary>
- /// 地图cell属性信息
- /// </summary>
- public class TileCellData
- {
- public TileCellData(int sourceId, Vector2I autoTileCoords, uint terrainPeering, byte terrainType, int defaultLayer)
- {
- SourceId = sourceId;
- AutoTileCoords = autoTileCoords;
- TerrainPeering = terrainPeering;
- TerrainType = terrainType;
- DefaultLayer = defaultLayer;
- }
-
- /// <summary>
- /// 在TileSet中的图块id, 也就是sourceId
- /// </summary>
- public int SourceId;
-
- /// <summary>
- /// 如果是图块集, 该属性就表示在图块集的位置
- /// </summary>
- public Vector2I AutoTileCoords;
-
- /// <summary>
- /// 地形掩码, 0 表示没有配置地形
- /// </summary>
- public uint TerrainPeering;
-
- /// <summary>
- /// 默认存放层级
- /// </summary>
- public int DefaultLayer;
-
- /// <summary>
- /// 地形类型
- /// </summary>
- public byte TerrainType;
- }