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DungeonShooting / DungeonShooting_Godot / prefab / test / MoveComponent.tscn
@小李xl 小李xl on 25 Aug 2022 215 bytes 架构调整
  1. [gd_scene load_steps=2 format=2]
  2.  
  3. [sub_resource type="RectangleShape2D" id=1]
  4.  
  5. [node name="MoveComponent" type="KinematicBody2D"]
  6.  
  7. [node name="Collision" type="CollisionShape2D" parent="."]
  8. shape = SubResource( 1 )