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DungeonShooting / DungeonShooting_Godot / resource / map / tiledata / Room3.json
{
  "Position": {
    "X": -1,
    "Y": -1
  },
  "Size": {
    "X": 21,
    "Y": 21
  },
  "DoorAreaInfos": [],
  "NavigationList": [
    {
      "Type": 0,
      "Points": [
        {
          "X": 8,
          "Y": 8
        },
        {
          "X": 296,
          "Y": 8
        },
        {
          "X": 296,
          "Y": 296
        },
        {
          "X": 8,
          "Y": 296
        }
      ]
    },
    {
      "Type": 1,
      "Points": [
        {
          "X": 40,
          "Y": 40
        },
        {
          "X": 136,
          "Y": 40
        },
        {
          "X": 136,
          "Y": 136
        },
        {
          "X": 40,
          "Y": 136
        }
      ]
    },
    {
      "Type": 1,
      "Points": [
        {
          "X": 168,
          "Y": 40
        },
        {
          "X": 264,
          "Y": 40
        },
        {
          "X": 264,
          "Y": 136
        },
        {
          "X": 168,
          "Y": 136
        }
      ]
    },
    {
      "Type": 1,
      "Points": [
        {
          "X": 40,
          "Y": 168
        },
        {
          "X": 136,
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        },
        {
          "X": 136,
          "Y": 264
        },
        {
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        }
      ]
    },
    {
      "Type": 1,
      "Points": [
        {
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        },
        {
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        },
        {
          "X": 264,
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        },
        {
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        }
      ]
    }
  ]
}