using Godot; namespace UI.RoomUI; /// <summary> /// 房间中的ui /// </summary> public partial class RoomUIPanel : RoomUI { private ReloadBar _reloadBar; private InteractiveTipBar _interactiveTipBar; private GunBar _gunBar; private LifeBar _lifeBar; public override void OnCreateUi() { _reloadBar = new ReloadBar(L_ReloadBar); _interactiveTipBar = new InteractiveTipBar(L_InteractiveTipBar); _gunBar = new GunBar(L_Control.L_GunBar); _lifeBar = new LifeBar(L_Control.L_LifeBar); } public override void OnShowUi() { _reloadBar.OnShow(); _interactiveTipBar.OnShow(); _gunBar.OnShow(); _lifeBar.OnShow(); } public override void OnHideUi() { _reloadBar.OnHide(); _interactiveTipBar.OnHide(); _gunBar.OnHide(); _lifeBar.OnHide(); } public void InitData() { _lifeBar.RefreshLife(); } public override void Process(float delta) { _gunBar.Process(delta); _lifeBar.Process(delta); } }