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DungeonShooting / DungeonShooting_Godot / src / game / role / StateBase.cs
@小李xl 小李xl on 28 Nov 2022 1 KB 发现玩家, 并跟踪玩家
using System;

/// <summary>
/// 状态基类
/// </summary>
public abstract class StateBase<T, S> where T : ActivityObject where S : Enum
{
    /// <summary>
    /// 当前状态对象对应的状态枚举类型
    /// </summary>
    public S StateType { get; }

    /// <summary>
    /// 当前状态对象挂载的角色对象
    /// </summary>
    public T Master { get; set; }

    /// <summary>
    /// 当前状态对象所处的状态机对象
    /// </summary>
    public StateController<T, S> StateController { get; set; }

    public StateBase(S state)
    {
        StateType = state;
    }
    
    /// <summary>
    /// 当从其他状态进入到当前状态时调用
    /// </summary>
    /// <param name="prev">上一个状态类型</param>
    /// <param name="args">切换当前状态时附带的参数</param>
    public virtual void Enter(S prev, params object[] args)
    {
        
    }

    /// <summary>
    /// 物理帧每帧更新
    /// </summary>
    public virtual void PhysicsProcess(float delta)
    {
        
    }

    /// <summary>
    /// 是否允许切换至下一个状态
    /// </summary>
    /// <param name="next">下一个状态类型</param>
    public virtual bool CanChangeState(S next)
    {
        return true;
    }

    /// <summary>
    /// 从当前状态退出时调用
    /// </summary>
    /// <param name="next">下一个状态类型</param>
    public virtual void Exit(S next)
    {
        
    }
}