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DungeonShooting / DungeonShooting_Godot / src / framework / map / serialize / room / LayerData.cs
@小李xl 小李xl on 12 Jan 2024 419 bytes TileMap编辑器自定义层级, 开发中
  1.  
  2. using System.Text.Json.Serialization;
  3.  
  4. /// <summary>
  5. /// 层级数据
  6. /// </summary>
  7. public class LayerData
  8. {
  9. /// <summary>
  10. /// 层级名称
  11. /// </summary>
  12. [JsonInclude] public string Name;
  13.  
  14. /// <summary>
  15. /// 层级
  16. /// </summary>
  17. [JsonInclude] public uint Layer;
  18.  
  19. /// <summary>
  20. /// 是否可见(仅在编辑器中)
  21. /// </summary>
  22. [JsonInclude] public bool Visible;
  23. }