namespace UI.EditorTileImage; /// <summary> /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失 /// </summary> public abstract partial class EditorTileImage : UiBase { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: EditorTileImage.HBoxContainer /// </summary> public HBoxContainer L_HBoxContainer { get { if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer((EditorTileImagePanel)this, GetNode<Godot.HBoxContainer>("HBoxContainer")); return _L_HBoxContainer; } } private HBoxContainer _L_HBoxContainer; public EditorTileImage() : base(nameof(EditorTileImage)) { } public sealed override void OnInitNestedUi() { _ = L_HBoxContainer.L_Left.L_Bg; _ = L_HBoxContainer.L_Left.L_Bg.L_TextureRoot.L_Brush; } /// <summary> /// 类型: <see cref="Godot.Sprite2D"/>, 路径: EditorTileImage.HBoxContainer.Left.Bg.TextureRoot.TileSprite /// </summary> public class TileSprite : UiNode<EditorTileImagePanel, Godot.Sprite2D, TileSprite> { public TileSprite(EditorTileImagePanel uiPanel, Godot.Sprite2D node) : base(uiPanel, node) { } public override TileSprite Clone() => new (UiPanel, (Godot.Sprite2D)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="UI.EditorTileImage.RectBrush"/>, 路径: EditorTileImage.HBoxContainer.Left.Bg.TextureRoot.Brush /// </summary> public class Brush : UiNode<EditorTileImagePanel, UI.EditorTileImage.RectBrush, Brush> { public Brush(EditorTileImagePanel uiPanel, UI.EditorTileImage.RectBrush node) : base(uiPanel, node) { } public override Brush Clone() => new (UiPanel, (UI.EditorTileImage.RectBrush)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Control"/>, 路径: EditorTileImage.HBoxContainer.Left.Bg.TextureRoot /// </summary> public class TextureRoot : UiNode<EditorTileImagePanel, Godot.Control, TextureRoot> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: EditorTileImage.HBoxContainer.Left.Bg.TileSprite /// </summary> public TileSprite L_TileSprite { get { if (_L_TileSprite == null) _L_TileSprite = new TileSprite(UiPanel, Instance.GetNode<Godot.Sprite2D>("TileSprite")); return _L_TileSprite; } } private TileSprite _L_TileSprite; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.EditorTileImage.RectBrush"/>, 节点路径: EditorTileImage.HBoxContainer.Left.Bg.Brush /// </summary> public Brush L_Brush { get { if (_L_Brush == null) _L_Brush = new Brush(UiPanel, Instance.GetNode<UI.EditorTileImage.RectBrush>("Brush")); return _L_Brush; } } private Brush _L_Brush; public TextureRoot(EditorTileImagePanel uiPanel, Godot.Control node) : base(uiPanel, node) { } public override TextureRoot Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureButton"/>, 路径: EditorTileImage.HBoxContainer.Left.Bg.FocusBtn /// </summary> public class FocusBtn : UiNode<EditorTileImagePanel, Godot.TextureButton, FocusBtn> { public FocusBtn(EditorTileImagePanel uiPanel, Godot.TextureButton node) : base(uiPanel, node) { } public override FocusBtn Clone() => new (UiPanel, (Godot.TextureButton)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="UI.EditorTileImage.ImageBg"/>, 路径: EditorTileImage.HBoxContainer.Left.Bg /// </summary> public class Bg : UiNode<EditorTileImagePanel, UI.EditorTileImage.ImageBg, Bg> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: EditorTileImage.HBoxContainer.Left.TextureRoot /// </summary> public TextureRoot L_TextureRoot { get { if (_L_TextureRoot == null) _L_TextureRoot = new TextureRoot(UiPanel, Instance.GetNode<Godot.Control>("TextureRoot")); return _L_TextureRoot; } } private TextureRoot _L_TextureRoot; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: EditorTileImage.HBoxContainer.Left.FocusBtn /// </summary> public FocusBtn L_FocusBtn { get { if (_L_FocusBtn == null) _L_FocusBtn = new FocusBtn(UiPanel, Instance.GetNode<Godot.TextureButton>("FocusBtn")); return _L_FocusBtn; } } private FocusBtn _L_FocusBtn; public Bg(EditorTileImagePanel uiPanel, UI.EditorTileImage.ImageBg node) : base(uiPanel, node) { } public override Bg Clone() => new (UiPanel, (UI.EditorTileImage.ImageBg)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Panel"/>, 路径: EditorTileImage.HBoxContainer.Left /// </summary> public class Left : UiNode<EditorTileImagePanel, Godot.Panel, Left> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.EditorTileImage.ImageBg"/>, 节点路径: EditorTileImage.HBoxContainer.Bg /// </summary> public Bg L_Bg { get { if (_L_Bg == null) _L_Bg = new Bg(UiPanel, Instance.GetNode<UI.EditorTileImage.ImageBg>("Bg")); return _L_Bg; } } private Bg _L_Bg; public Left(EditorTileImagePanel uiPanel, Godot.Panel node) : base(uiPanel, node) { } public override Left Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.HBoxContainer.Label /// </summary> public class Label : UiNode<EditorTileImagePanel, Godot.Label, Label> { public Label(EditorTileImagePanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Label Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.SpinBox"/>, 路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.HBoxContainer.StartX /// </summary> public class StartX : UiNode<EditorTileImagePanel, Godot.SpinBox, StartX> { public StartX(EditorTileImagePanel uiPanel, Godot.SpinBox node) : base(uiPanel, node) { } public override StartX Clone() => new (UiPanel, (Godot.SpinBox)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.HBoxContainer /// </summary> public class HBoxContainer_1 : UiNode<EditorTileImagePanel, Godot.HBoxContainer, HBoxContainer_1> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.Label /// </summary> public Label L_Label { get { if (_L_Label == null) _L_Label = new Label(UiPanel, Instance.GetNode<Godot.Label>("Label")); return _L_Label; } } private Label _L_Label; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.SpinBox"/>, 节点路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.StartX /// </summary> public StartX L_StartX { get { if (_L_StartX == null) _L_StartX = new StartX(UiPanel, Instance.GetNode<Godot.SpinBox>("StartX")); return _L_StartX; } } private StartX _L_StartX; public HBoxContainer_1(EditorTileImagePanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override HBoxContainer_1 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.HBoxContainer2.Label /// </summary> public class Label_1 : UiNode<EditorTileImagePanel, Godot.Label, Label_1> { public Label_1(EditorTileImagePanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Label_1 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.SpinBox"/>, 路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.HBoxContainer2.StartY /// </summary> public class StartY : UiNode<EditorTileImagePanel, Godot.SpinBox, StartY> { public StartY(EditorTileImagePanel uiPanel, Godot.SpinBox node) : base(uiPanel, node) { } public override StartY Clone() => new (UiPanel, (Godot.SpinBox)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.HBoxContainer2 /// </summary> public class HBoxContainer2 : UiNode<EditorTileImagePanel, Godot.HBoxContainer, HBoxContainer2> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.Label /// </summary> public Label_1 L_Label { get { if (_L_Label == null) _L_Label = new Label_1(UiPanel, Instance.GetNode<Godot.Label>("Label")); return _L_Label; } } private Label_1 _L_Label; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.SpinBox"/>, 节点路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.StartY /// </summary> public StartY L_StartY { get { if (_L_StartY == null) _L_StartY = new StartY(UiPanel, Instance.GetNode<Godot.SpinBox>("StartY")); return _L_StartY; } } private StartY _L_StartY; public HBoxContainer2(EditorTileImagePanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override HBoxContainer2 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.HBoxContainer3.Label /// </summary> public class Label_2 : UiNode<EditorTileImagePanel, Godot.Label, Label_2> { public Label_2(EditorTileImagePanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Label_2 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.SpinBox"/>, 路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.HBoxContainer3.OffsetX /// </summary> public class OffsetX : UiNode<EditorTileImagePanel, Godot.SpinBox, OffsetX> { public OffsetX(EditorTileImagePanel uiPanel, Godot.SpinBox node) : base(uiPanel, node) { } public override OffsetX Clone() => new (UiPanel, (Godot.SpinBox)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.HBoxContainer3 /// </summary> public class HBoxContainer3 : UiNode<EditorTileImagePanel, Godot.HBoxContainer, HBoxContainer3> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.Label /// </summary> public Label_2 L_Label { get { if (_L_Label == null) _L_Label = new Label_2(UiPanel, Instance.GetNode<Godot.Label>("Label")); return _L_Label; } } private Label_2 _L_Label; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.SpinBox"/>, 节点路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.OffsetX /// </summary> public OffsetX L_OffsetX { get { if (_L_OffsetX == null) _L_OffsetX = new OffsetX(UiPanel, Instance.GetNode<Godot.SpinBox>("OffsetX")); return _L_OffsetX; } } private OffsetX _L_OffsetX; public HBoxContainer3(EditorTileImagePanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override HBoxContainer3 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.HBoxContainer4.Label /// </summary> public class Label_3 : UiNode<EditorTileImagePanel, Godot.Label, Label_3> { public Label_3(EditorTileImagePanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Label_3 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.SpinBox"/>, 路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.HBoxContainer4.OffsetY /// </summary> public class OffsetY : UiNode<EditorTileImagePanel, Godot.SpinBox, OffsetY> { public OffsetY(EditorTileImagePanel uiPanel, Godot.SpinBox node) : base(uiPanel, node) { } public override OffsetY Clone() => new (UiPanel, (Godot.SpinBox)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.HBoxContainer4 /// </summary> public class HBoxContainer4 : UiNode<EditorTileImagePanel, Godot.HBoxContainer, HBoxContainer4> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.Label /// </summary> public Label_3 L_Label { get { if (_L_Label == null) _L_Label = new Label_3(UiPanel, Instance.GetNode<Godot.Label>("Label")); return _L_Label; } } private Label_3 _L_Label; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.SpinBox"/>, 节点路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.OffsetY /// </summary> public OffsetY L_OffsetY { get { if (_L_OffsetY == null) _L_OffsetY = new OffsetY(UiPanel, Instance.GetNode<Godot.SpinBox>("OffsetY")); return _L_OffsetY; } } private OffsetY _L_OffsetY; public HBoxContainer4(EditorTileImagePanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override HBoxContainer4 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.HBoxContainer5.Label /// </summary> public class Label_4 : UiNode<EditorTileImagePanel, Godot.Label, Label_4> { public Label_4(EditorTileImagePanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Label_4 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.SpinBox"/>, 路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.HBoxContainer5.HCount /// </summary> public class HCount : UiNode<EditorTileImagePanel, Godot.SpinBox, HCount> { public HCount(EditorTileImagePanel uiPanel, Godot.SpinBox node) : base(uiPanel, node) { } public override HCount Clone() => new (UiPanel, (Godot.SpinBox)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.HBoxContainer5 /// </summary> public class HBoxContainer5 : UiNode<EditorTileImagePanel, Godot.HBoxContainer, HBoxContainer5> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.Label /// </summary> public Label_4 L_Label { get { if (_L_Label == null) _L_Label = new Label_4(UiPanel, Instance.GetNode<Godot.Label>("Label")); return _L_Label; } } private Label_4 _L_Label; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.SpinBox"/>, 节点路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.HCount /// </summary> public HCount L_HCount { get { if (_L_HCount == null) _L_HCount = new HCount(UiPanel, Instance.GetNode<Godot.SpinBox>("HCount")); return _L_HCount; } } private HCount _L_HCount; public HBoxContainer5(EditorTileImagePanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override HBoxContainer5 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.HBoxContainer6.Label /// </summary> public class Label_5 : UiNode<EditorTileImagePanel, Godot.Label, Label_5> { public Label_5(EditorTileImagePanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Label_5 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.SpinBox"/>, 路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.HBoxContainer6.VCount /// </summary> public class VCount : UiNode<EditorTileImagePanel, Godot.SpinBox, VCount> { public VCount(EditorTileImagePanel uiPanel, Godot.SpinBox node) : base(uiPanel, node) { } public override VCount Clone() => new (UiPanel, (Godot.SpinBox)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.HBoxContainer6 /// </summary> public class HBoxContainer6 : UiNode<EditorTileImagePanel, Godot.HBoxContainer, HBoxContainer6> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.Label /// </summary> public Label_5 L_Label { get { if (_L_Label == null) _L_Label = new Label_5(UiPanel, Instance.GetNode<Godot.Label>("Label")); return _L_Label; } } private Label_5 _L_Label; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.SpinBox"/>, 节点路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.VCount /// </summary> public VCount L_VCount { get { if (_L_VCount == null) _L_VCount = new VCount(UiPanel, Instance.GetNode<Godot.SpinBox>("VCount")); return _L_VCount; } } private VCount _L_VCount; public HBoxContainer6(EditorTileImagePanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override HBoxContainer6 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: EditorTileImage.HBoxContainer.Right.VBoxContainer /// </summary> public class VBoxContainer : UiNode<EditorTileImagePanel, Godot.VBoxContainer, VBoxContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: EditorTileImage.HBoxContainer.Right.HBoxContainer /// </summary> public HBoxContainer_1 L_HBoxContainer { get { if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer_1(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer")); return _L_HBoxContainer; } } private HBoxContainer_1 _L_HBoxContainer; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: EditorTileImage.HBoxContainer.Right.HBoxContainer2 /// </summary> public HBoxContainer2 L_HBoxContainer2 { get { if (_L_HBoxContainer2 == null) _L_HBoxContainer2 = new HBoxContainer2(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer2")); return _L_HBoxContainer2; } } private HBoxContainer2 _L_HBoxContainer2; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: EditorTileImage.HBoxContainer.Right.HBoxContainer3 /// </summary> public HBoxContainer3 L_HBoxContainer3 { get { if (_L_HBoxContainer3 == null) _L_HBoxContainer3 = new HBoxContainer3(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer3")); return _L_HBoxContainer3; } } private HBoxContainer3 _L_HBoxContainer3; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: EditorTileImage.HBoxContainer.Right.HBoxContainer4 /// </summary> public HBoxContainer4 L_HBoxContainer4 { get { if (_L_HBoxContainer4 == null) _L_HBoxContainer4 = new HBoxContainer4(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer4")); return _L_HBoxContainer4; } } private HBoxContainer4 _L_HBoxContainer4; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: EditorTileImage.HBoxContainer.Right.HBoxContainer5 /// </summary> public HBoxContainer5 L_HBoxContainer5 { get { if (_L_HBoxContainer5 == null) _L_HBoxContainer5 = new HBoxContainer5(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer5")); return _L_HBoxContainer5; } } private HBoxContainer5 _L_HBoxContainer5; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: EditorTileImage.HBoxContainer.Right.HBoxContainer6 /// </summary> public HBoxContainer6 L_HBoxContainer6 { get { if (_L_HBoxContainer6 == null) _L_HBoxContainer6 = new HBoxContainer6(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer6")); return _L_HBoxContainer6; } } private HBoxContainer6 _L_HBoxContainer6; public VBoxContainer(EditorTileImagePanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { } public override VBoxContainer Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Panel"/>, 路径: EditorTileImage.HBoxContainer.Right /// </summary> public class Right : UiNode<EditorTileImagePanel, Godot.Panel, Right> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: EditorTileImage.HBoxContainer.VBoxContainer /// </summary> public VBoxContainer L_VBoxContainer { get { if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer(UiPanel, Instance.GetNode<Godot.VBoxContainer>("VBoxContainer")); return _L_VBoxContainer; } } private VBoxContainer _L_VBoxContainer; public Right(EditorTileImagePanel uiPanel, Godot.Panel node) : base(uiPanel, node) { } public override Right Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: EditorTileImage.HBoxContainer /// </summary> public class HBoxContainer : UiNode<EditorTileImagePanel, Godot.HBoxContainer, HBoxContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: EditorTileImage.Left /// </summary> public Left L_Left { get { if (_L_Left == null) _L_Left = new Left(UiPanel, Instance.GetNode<Godot.Panel>("Left")); return _L_Left; } } private Left _L_Left; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: EditorTileImage.Right /// </summary> public Right L_Right { get { if (_L_Right == null) _L_Right = new Right(UiPanel, Instance.GetNode<Godot.Panel>("Right")); return _L_Right; } } private Right _L_Right; public HBoxContainer(EditorTileImagePanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override HBoxContainer Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: EditorTileImage.HBoxContainer.Left.Bg.TextureRoot.TileSprite /// </summary> public TileSprite S_TileSprite => L_HBoxContainer.L_Left.L_Bg.L_TextureRoot.L_TileSprite; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="UI.EditorTileImage.RectBrush"/>, 节点路径: EditorTileImage.HBoxContainer.Left.Bg.TextureRoot.Brush /// </summary> public Brush S_Brush => L_HBoxContainer.L_Left.L_Bg.L_TextureRoot.L_Brush; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Control"/>, 节点路径: EditorTileImage.HBoxContainer.Left.Bg.TextureRoot /// </summary> public TextureRoot S_TextureRoot => L_HBoxContainer.L_Left.L_Bg.L_TextureRoot; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: EditorTileImage.HBoxContainer.Left.Bg.FocusBtn /// </summary> public FocusBtn S_FocusBtn => L_HBoxContainer.L_Left.L_Bg.L_FocusBtn; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="UI.EditorTileImage.ImageBg"/>, 节点路径: EditorTileImage.HBoxContainer.Left.Bg /// </summary> public Bg S_Bg => L_HBoxContainer.L_Left.L_Bg; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: EditorTileImage.HBoxContainer.Left /// </summary> public Left S_Left => L_HBoxContainer.L_Left; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.SpinBox"/>, 节点路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.HBoxContainer.StartX /// </summary> public StartX S_StartX => L_HBoxContainer.L_Right.L_VBoxContainer.L_HBoxContainer.L_StartX; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.SpinBox"/>, 节点路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.HBoxContainer2.StartY /// </summary> public StartY S_StartY => L_HBoxContainer.L_Right.L_VBoxContainer.L_HBoxContainer2.L_StartY; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.HBoxContainer2 /// </summary> public HBoxContainer2 S_HBoxContainer2 => L_HBoxContainer.L_Right.L_VBoxContainer.L_HBoxContainer2; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.SpinBox"/>, 节点路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.HBoxContainer3.OffsetX /// </summary> public OffsetX S_OffsetX => L_HBoxContainer.L_Right.L_VBoxContainer.L_HBoxContainer3.L_OffsetX; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.HBoxContainer3 /// </summary> public HBoxContainer3 S_HBoxContainer3 => L_HBoxContainer.L_Right.L_VBoxContainer.L_HBoxContainer3; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.SpinBox"/>, 节点路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.HBoxContainer4.OffsetY /// </summary> public OffsetY S_OffsetY => L_HBoxContainer.L_Right.L_VBoxContainer.L_HBoxContainer4.L_OffsetY; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.HBoxContainer4 /// </summary> public HBoxContainer4 S_HBoxContainer4 => L_HBoxContainer.L_Right.L_VBoxContainer.L_HBoxContainer4; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.SpinBox"/>, 节点路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.HBoxContainer5.HCount /// </summary> public HCount S_HCount => L_HBoxContainer.L_Right.L_VBoxContainer.L_HBoxContainer5.L_HCount; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.HBoxContainer5 /// </summary> public HBoxContainer5 S_HBoxContainer5 => L_HBoxContainer.L_Right.L_VBoxContainer.L_HBoxContainer5; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.SpinBox"/>, 节点路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.HBoxContainer6.VCount /// </summary> public VCount S_VCount => L_HBoxContainer.L_Right.L_VBoxContainer.L_HBoxContainer6.L_VCount; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.HBoxContainer6 /// </summary> public HBoxContainer6 S_HBoxContainer6 => L_HBoxContainer.L_Right.L_VBoxContainer.L_HBoxContainer6; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: EditorTileImage.HBoxContainer.Right.VBoxContainer /// </summary> public VBoxContainer S_VBoxContainer => L_HBoxContainer.L_Right.L_VBoxContainer; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: EditorTileImage.HBoxContainer.Right /// </summary> public Right S_Right => L_HBoxContainer.L_Right; }