namespace UI.TileSetEditorTerrain; /// <summary> /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失 /// </summary> public abstract partial class TileSetEditorTerrain : UiBase { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VSplitContainer"/>, 节点路径: TileSetEditorTerrain.VSplitContainer /// </summary> public VSplitContainer L_VSplitContainer { get { if (_L_VSplitContainer == null) _L_VSplitContainer = new VSplitContainer((TileSetEditorTerrainPanel)this, GetNode<Godot.VSplitContainer>("VSplitContainer")); return _L_VSplitContainer; } } private VSplitContainer _L_VSplitContainer; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: TileSetEditorTerrain.DragSprite /// </summary> public DragSprite L_DragSprite { get { if (_L_DragSprite == null) _L_DragSprite = new DragSprite((TileSetEditorTerrainPanel)this, GetNode<Godot.Sprite2D>("DragSprite")); return _L_DragSprite; } } private DragSprite _L_DragSprite; public TileSetEditorTerrain() : base(nameof(TileSetEditorTerrain)) { } public sealed override void OnInitNestedUi() { _ = L_VSplitContainer.L_PanelTop.L_HSplitContainer.L_TopBg; _ = L_VSplitContainer.L_PanelTop.L_HSplitContainer.L_TopBg.L_TerrainRoot.L_Brush; _ = L_VSplitContainer.L_PanelBottom.L_BottomBg; } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer.HBoxContainer.Label /// </summary> public class Label : UiNode<TileSetEditorTerrainPanel, Godot.Label, Label> { public Label(TileSetEditorTerrainPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Label Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer.HBoxContainer.AddButton /// </summary> public class AddButton : UiNode<TileSetEditorTerrainPanel, Godot.Button, AddButton> { public AddButton(TileSetEditorTerrainPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override AddButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer.HBoxContainer.EditButton /// </summary> public class EditButton : UiNode<TileSetEditorTerrainPanel, Godot.Button, EditButton> { public EditButton(TileSetEditorTerrainPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override EditButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer.HBoxContainer.DeleteButton /// </summary> public class DeleteButton : UiNode<TileSetEditorTerrainPanel, Godot.Button, DeleteButton> { public DeleteButton(TileSetEditorTerrainPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override DeleteButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer.HBoxContainer /// </summary> public class HBoxContainer : UiNode<TileSetEditorTerrainPanel, Godot.HBoxContainer, HBoxContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer.Label /// </summary> public Label L_Label { get { if (_L_Label == null) _L_Label = new Label(UiPanel, Instance.GetNode<Godot.Label>("Label")); return _L_Label; } } private Label _L_Label; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer.AddButton /// </summary> public AddButton L_AddButton { get { if (_L_AddButton == null) _L_AddButton = new AddButton(UiPanel, Instance.GetNode<Godot.Button>("AddButton")); return _L_AddButton; } } private AddButton _L_AddButton; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer.EditButton /// </summary> public EditButton L_EditButton { get { if (_L_EditButton == null) _L_EditButton = new EditButton(UiPanel, Instance.GetNode<Godot.Button>("EditButton")); return _L_EditButton; } } private EditButton _L_EditButton; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer.DeleteButton /// </summary> public DeleteButton L_DeleteButton { get { if (_L_DeleteButton == null) _L_DeleteButton = new DeleteButton(UiPanel, Instance.GetNode<Godot.Button>("DeleteButton")); return _L_DeleteButton; } } private DeleteButton _L_DeleteButton; public HBoxContainer(TileSetEditorTerrainPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override HBoxContainer Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.NinePatchRect"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer.ScrollContainer.TerrainTab.SelectTexture /// </summary> public class SelectTexture : UiNode<TileSetEditorTerrainPanel, Godot.NinePatchRect, SelectTexture> { public SelectTexture(TileSetEditorTerrainPanel uiPanel, Godot.NinePatchRect node) : base(uiPanel, node) { } public override SelectTexture Clone() => new (UiPanel, (Godot.NinePatchRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureRect"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer.ScrollContainer.TerrainTab.ErrorIcon /// </summary> public class ErrorIcon : UiNode<TileSetEditorTerrainPanel, Godot.TextureRect, ErrorIcon> { public ErrorIcon(TileSetEditorTerrainPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { } public override ErrorIcon Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer.ScrollContainer.TerrainTab /// </summary> public class TerrainTab : UiNode<TileSetEditorTerrainPanel, Godot.Button, TerrainTab> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer.ScrollContainer.SelectTexture /// </summary> public SelectTexture L_SelectTexture { get { if (_L_SelectTexture == null) _L_SelectTexture = new SelectTexture(UiPanel, Instance.GetNode<Godot.NinePatchRect>("SelectTexture")); return _L_SelectTexture; } } private SelectTexture _L_SelectTexture; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer.ScrollContainer.ErrorIcon /// </summary> public ErrorIcon L_ErrorIcon { get { if (_L_ErrorIcon == null) _L_ErrorIcon = new ErrorIcon(UiPanel, Instance.GetNode<Godot.TextureRect>("ErrorIcon")); return _L_ErrorIcon; } } private ErrorIcon _L_ErrorIcon; public TerrainTab(TileSetEditorTerrainPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override TerrainTab Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.ScrollContainer"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer.ScrollContainer /// </summary> public class ScrollContainer : UiNode<TileSetEditorTerrainPanel, Godot.ScrollContainer, ScrollContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer.TerrainTab /// </summary> public TerrainTab L_TerrainTab { get { if (_L_TerrainTab == null) _L_TerrainTab = new TerrainTab(UiPanel, Instance.GetNode<Godot.Button>("TerrainTab")); return _L_TerrainTab; } } private TerrainTab _L_TerrainTab; public ScrollContainer(TileSetEditorTerrainPanel uiPanel, Godot.ScrollContainer node) : base(uiPanel, node) { } public override ScrollContainer Clone() => new (UiPanel, (Godot.ScrollContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer /// </summary> public class VBoxContainer : UiNode<TileSetEditorTerrainPanel, Godot.VBoxContainer, VBoxContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.HBoxContainer /// </summary> public HBoxContainer L_HBoxContainer { get { if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer")); return _L_HBoxContainer; } } private HBoxContainer _L_HBoxContainer; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.ScrollContainer /// </summary> public ScrollContainer L_ScrollContainer { get { if (_L_ScrollContainer == null) _L_ScrollContainer = new ScrollContainer(UiPanel, Instance.GetNode<Godot.ScrollContainer>("ScrollContainer")); return _L_ScrollContainer; } } private ScrollContainer _L_ScrollContainer; public VBoxContainer(TileSetEditorTerrainPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { } public override VBoxContainer Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab /// </summary> public class TopTab : UiNode<TileSetEditorTerrainPanel, Godot.Panel, TopTab> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.VBoxContainer /// </summary> public VBoxContainer L_VBoxContainer { get { if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer(UiPanel, Instance.GetNode<Godot.VBoxContainer>("VBoxContainer")); return _L_VBoxContainer; } } private VBoxContainer _L_VBoxContainer; public TopTab(TileSetEditorTerrainPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { } public override TopTab Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Sprite2D"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.CellRoot.RightCell.CellTexture /// </summary> public class CellTexture : UiNode<TileSetEditorTerrainPanel, Godot.Sprite2D, CellTexture> { public CellTexture(TileSetEditorTerrainPanel uiPanel, Godot.Sprite2D node) : base(uiPanel, node) { } public override CellTexture Clone() => new (UiPanel, (Godot.Sprite2D)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Control"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.CellRoot.RightCell /// </summary> public class RightCell : UiNode<TileSetEditorTerrainPanel, Godot.Control, RightCell> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.CellRoot.CellTexture /// </summary> public CellTexture L_CellTexture { get { if (_L_CellTexture == null) _L_CellTexture = new CellTexture(UiPanel, Instance.GetNode<Godot.Sprite2D>("CellTexture")); return _L_CellTexture; } } private CellTexture _L_CellTexture; public RightCell(TileSetEditorTerrainPanel uiPanel, Godot.Control node) : base(uiPanel, node) { } public override RightCell Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Control"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.CellRoot /// </summary> public class CellRoot : UiNode<TileSetEditorTerrainPanel, Godot.Control, CellRoot> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.RightCell /// </summary> public RightCell L_RightCell { get { if (_L_RightCell == null) _L_RightCell = new RightCell(UiPanel, Instance.GetNode<Godot.Control>("RightCell")); return _L_RightCell; } } private RightCell _L_RightCell; public CellRoot(TileSetEditorTerrainPanel uiPanel, Godot.Control node) : base(uiPanel, node) { } public override CellRoot Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.TerrainTexture1.Label /// </summary> public class Label_1 : UiNode<TileSetEditorTerrainPanel, Godot.Label, Label_1> { public Label_1(TileSetEditorTerrainPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Label_1 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureRect"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.TerrainTexture1 /// </summary> public class TerrainTexture1 : UiNode<TileSetEditorTerrainPanel, Godot.TextureRect, TerrainTexture1> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.Label /// </summary> public Label_1 L_Label { get { if (_L_Label == null) _L_Label = new Label_1(UiPanel, Instance.GetNode<Godot.Label>("Label")); return _L_Label; } } private Label_1 _L_Label; public TerrainTexture1(TileSetEditorTerrainPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { } public override TerrainTexture1 Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.TerrainTexture2.Label /// </summary> public class Label_2 : UiNode<TileSetEditorTerrainPanel, Godot.Label, Label_2> { public Label_2(TileSetEditorTerrainPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Label_2 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureRect"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.TerrainTexture2 /// </summary> public class TerrainTexture2 : UiNode<TileSetEditorTerrainPanel, Godot.TextureRect, TerrainTexture2> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.Label /// </summary> public Label_2 L_Label { get { if (_L_Label == null) _L_Label = new Label_2(UiPanel, Instance.GetNode<Godot.Label>("Label")); return _L_Label; } } private Label_2 _L_Label; public TerrainTexture2(TileSetEditorTerrainPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { } public override TerrainTexture2 Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.TerrainTexture3.Label /// </summary> public class Label_3 : UiNode<TileSetEditorTerrainPanel, Godot.Label, Label_3> { public Label_3(TileSetEditorTerrainPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Label_3 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureRect"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.TerrainTexture3 /// </summary> public class TerrainTexture3 : UiNode<TileSetEditorTerrainPanel, Godot.TextureRect, TerrainTexture3> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.Label /// </summary> public Label_3 L_Label { get { if (_L_Label == null) _L_Label = new Label_3(UiPanel, Instance.GetNode<Godot.Label>("Label")); return _L_Label; } } private Label_3 _L_Label; public TerrainTexture3(TileSetEditorTerrainPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { } public override TerrainTexture3 Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.TerrainTexture4.Label /// </summary> public class Label_4 : UiNode<TileSetEditorTerrainPanel, Godot.Label, Label_4> { public Label_4(TileSetEditorTerrainPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Label_4 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureRect"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.TerrainTexture4 /// </summary> public class TerrainTexture4 : UiNode<TileSetEditorTerrainPanel, Godot.TextureRect, TerrainTexture4> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.Label /// </summary> public Label_4 L_Label { get { if (_L_Label == null) _L_Label = new Label_4(UiPanel, Instance.GetNode<Godot.Label>("Label")); return _L_Label; } } private Label_4 _L_Label; public TerrainTexture4(TileSetEditorTerrainPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { } public override TerrainTexture4 Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="UI.TileSetEditorTerrain.TerrainBrush"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.Brush /// </summary> public class Brush : UiNode<TileSetEditorTerrainPanel, UI.TileSetEditorTerrain.TerrainBrush, Brush> { public Brush(TileSetEditorTerrainPanel uiPanel, UI.TileSetEditorTerrain.TerrainBrush node) : base(uiPanel, node) { } public override Brush Clone() => new (UiPanel, (UI.TileSetEditorTerrain.TerrainBrush)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Control"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot /// </summary> public class TerrainRoot : UiNode<TileSetEditorTerrainPanel, Godot.Control, TerrainRoot> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.CellRoot /// </summary> public CellRoot L_CellRoot { get { if (_L_CellRoot == null) _L_CellRoot = new CellRoot(UiPanel, Instance.GetNode<Godot.Control>("CellRoot")); return _L_CellRoot; } } private CellRoot _L_CellRoot; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainTexture1 /// </summary> public TerrainTexture1 L_TerrainTexture1 { get { if (_L_TerrainTexture1 == null) _L_TerrainTexture1 = new TerrainTexture1(UiPanel, Instance.GetNode<Godot.TextureRect>("TerrainTexture1")); return _L_TerrainTexture1; } } private TerrainTexture1 _L_TerrainTexture1; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainTexture2 /// </summary> public TerrainTexture2 L_TerrainTexture2 { get { if (_L_TerrainTexture2 == null) _L_TerrainTexture2 = new TerrainTexture2(UiPanel, Instance.GetNode<Godot.TextureRect>("TerrainTexture2")); return _L_TerrainTexture2; } } private TerrainTexture2 _L_TerrainTexture2; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainTexture3 /// </summary> public TerrainTexture3 L_TerrainTexture3 { get { if (_L_TerrainTexture3 == null) _L_TerrainTexture3 = new TerrainTexture3(UiPanel, Instance.GetNode<Godot.TextureRect>("TerrainTexture3")); return _L_TerrainTexture3; } } private TerrainTexture3 _L_TerrainTexture3; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainTexture4 /// </summary> public TerrainTexture4 L_TerrainTexture4 { get { if (_L_TerrainTexture4 == null) _L_TerrainTexture4 = new TerrainTexture4(UiPanel, Instance.GetNode<Godot.TextureRect>("TerrainTexture4")); return _L_TerrainTexture4; } } private TerrainTexture4 _L_TerrainTexture4; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.TileSetEditorTerrain.TerrainBrush"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.Brush /// </summary> public Brush L_Brush { get { if (_L_Brush == null) _L_Brush = new Brush(UiPanel, Instance.GetNode<UI.TileSetEditorTerrain.TerrainBrush>("Brush")); return _L_Brush; } } private Brush _L_Brush; public TerrainRoot(TileSetEditorTerrainPanel uiPanel, Godot.Control node) : base(uiPanel, node) { } public override TerrainRoot Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.ColorRect"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.Grid /// </summary> public class Grid : UiNode<TileSetEditorTerrainPanel, Godot.ColorRect, Grid> { public Grid(TileSetEditorTerrainPanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { } public override Grid Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureButton"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.FocusBtn /// </summary> public class FocusBtn : UiNode<TileSetEditorTerrainPanel, Godot.TextureButton, FocusBtn> { public FocusBtn(TileSetEditorTerrainPanel uiPanel, Godot.TextureButton node) : base(uiPanel, node) { } public override FocusBtn Clone() => new (UiPanel, (Godot.TextureButton)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="UI.TileSetEditorTerrain.TileEditTerrain"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg /// </summary> public class TopBg : UiNode<TileSetEditorTerrainPanel, UI.TileSetEditorTerrain.TileEditTerrain, TopBg> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TerrainRoot /// </summary> public TerrainRoot L_TerrainRoot { get { if (_L_TerrainRoot == null) _L_TerrainRoot = new TerrainRoot(UiPanel, Instance.GetNode<Godot.Control>("TerrainRoot")); return _L_TerrainRoot; } } private TerrainRoot _L_TerrainRoot; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.Grid /// </summary> public Grid L_Grid { get { if (_L_Grid == null) _L_Grid = new Grid(UiPanel, Instance.GetNode<Godot.ColorRect>("Grid")); return _L_Grid; } } private Grid _L_Grid; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.FocusBtn /// </summary> public FocusBtn L_FocusBtn { get { if (_L_FocusBtn == null) _L_FocusBtn = new FocusBtn(UiPanel, Instance.GetNode<Godot.TextureButton>("FocusBtn")); return _L_FocusBtn; } } private FocusBtn _L_FocusBtn; public TopBg(TileSetEditorTerrainPanel uiPanel, UI.TileSetEditorTerrain.TileEditTerrain node) : base(uiPanel, node) { } public override TopBg Clone() => new (UiPanel, (UI.TileSetEditorTerrain.TileEditTerrain)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HSplitContainer"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer /// </summary> public class HSplitContainer : UiNode<TileSetEditorTerrainPanel, Godot.HSplitContainer, HSplitContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.TopTab /// </summary> public TopTab L_TopTab { get { if (_L_TopTab == null) _L_TopTab = new TopTab(UiPanel, Instance.GetNode<Godot.Panel>("TopTab")); return _L_TopTab; } } private TopTab _L_TopTab; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.TileSetEditorTerrain.TileEditTerrain"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.TopBg /// </summary> public TopBg L_TopBg { get { if (_L_TopBg == null) _L_TopBg = new TopBg(UiPanel, Instance.GetNode<UI.TileSetEditorTerrain.TileEditTerrain>("TopBg")); return _L_TopBg; } } private TopBg _L_TopBg; public HSplitContainer(TileSetEditorTerrainPanel uiPanel, Godot.HSplitContainer node) : base(uiPanel, node) { } public override HSplitContainer Clone() => new (UiPanel, (Godot.HSplitContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop /// </summary> public class PanelTop : UiNode<TileSetEditorTerrainPanel, Godot.Panel, PanelTop> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HSplitContainer"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.HSplitContainer /// </summary> public HSplitContainer L_HSplitContainer { get { if (_L_HSplitContainer == null) _L_HSplitContainer = new HSplitContainer(UiPanel, Instance.GetNode<Godot.HSplitContainer>("HSplitContainer")); return _L_HSplitContainer; } } private HSplitContainer _L_HSplitContainer; public PanelTop(TileSetEditorTerrainPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { } public override PanelTop Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.ColorRect"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.BottomBg.TileTexture.CellRoot.BottomCell /// </summary> public class BottomCell : UiNode<TileSetEditorTerrainPanel, Godot.ColorRect, BottomCell> { public BottomCell(TileSetEditorTerrainPanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { } public override BottomCell Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Control"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.BottomBg.TileTexture.CellRoot /// </summary> public class CellRoot_1 : UiNode<TileSetEditorTerrainPanel, Godot.Control, CellRoot_1> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.BottomBg.TileTexture.BottomCell /// </summary> public BottomCell L_BottomCell { get { if (_L_BottomCell == null) _L_BottomCell = new BottomCell(UiPanel, Instance.GetNode<Godot.ColorRect>("BottomCell")); return _L_BottomCell; } } private BottomCell _L_BottomCell; public CellRoot_1(TileSetEditorTerrainPanel uiPanel, Godot.Control node) : base(uiPanel, node) { } public override CellRoot_1 Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="EditorMaskBrush"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.BottomBg.TileTexture.MaskBrush /// </summary> public class MaskBrush : UiNode<TileSetEditorTerrainPanel, EditorMaskBrush, MaskBrush> { public MaskBrush(TileSetEditorTerrainPanel uiPanel, EditorMaskBrush node) : base(uiPanel, node) { } public override MaskBrush Clone() => new (UiPanel, (EditorMaskBrush)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureRect"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.BottomBg.TileTexture /// </summary> public class TileTexture : UiNode<TileSetEditorTerrainPanel, Godot.TextureRect, TileTexture> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.BottomBg.CellRoot /// </summary> public CellRoot_1 L_CellRoot { get { if (_L_CellRoot == null) _L_CellRoot = new CellRoot_1(UiPanel, Instance.GetNode<Godot.Control>("CellRoot")); return _L_CellRoot; } } private CellRoot_1 _L_CellRoot; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="EditorMaskBrush"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.BottomBg.MaskBrush /// </summary> public MaskBrush L_MaskBrush { get { if (_L_MaskBrush == null) _L_MaskBrush = new MaskBrush(UiPanel, Instance.GetNode<EditorMaskBrush>("MaskBrush")); return _L_MaskBrush; } } private MaskBrush _L_MaskBrush; public TileTexture(TileSetEditorTerrainPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { } public override TileTexture Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.ColorRect"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.BottomBg.Grid /// </summary> public class Grid_1 : UiNode<TileSetEditorTerrainPanel, Godot.ColorRect, Grid_1> { public Grid_1(TileSetEditorTerrainPanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { } public override Grid_1 Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureButton"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.BottomBg.FocusBtn /// </summary> public class FocusBtn_1 : UiNode<TileSetEditorTerrainPanel, Godot.TextureButton, FocusBtn_1> { public FocusBtn_1(TileSetEditorTerrainPanel uiPanel, Godot.TextureButton node) : base(uiPanel, node) { } public override FocusBtn_1 Clone() => new (UiPanel, (Godot.TextureButton)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="UI.TileSetEditorTerrain.TileEditArea"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.BottomBg /// </summary> public class BottomBg : UiNode<TileSetEditorTerrainPanel, UI.TileSetEditorTerrain.TileEditArea, BottomBg> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.TileTexture /// </summary> public TileTexture L_TileTexture { get { if (_L_TileTexture == null) _L_TileTexture = new TileTexture(UiPanel, Instance.GetNode<Godot.TextureRect>("TileTexture")); return _L_TileTexture; } } private TileTexture _L_TileTexture; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.Grid /// </summary> public Grid_1 L_Grid { get { if (_L_Grid == null) _L_Grid = new Grid_1(UiPanel, Instance.GetNode<Godot.ColorRect>("Grid")); return _L_Grid; } } private Grid_1 _L_Grid; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.FocusBtn /// </summary> public FocusBtn_1 L_FocusBtn { get { if (_L_FocusBtn == null) _L_FocusBtn = new FocusBtn_1(UiPanel, Instance.GetNode<Godot.TextureButton>("FocusBtn")); return _L_FocusBtn; } } private FocusBtn_1 _L_FocusBtn; public BottomBg(TileSetEditorTerrainPanel uiPanel, UI.TileSetEditorTerrain.TileEditArea node) : base(uiPanel, node) { } public override BottomBg Clone() => new (UiPanel, (UI.TileSetEditorTerrain.TileEditArea)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelBottom /// </summary> public class PanelBottom : UiNode<TileSetEditorTerrainPanel, Godot.Panel, PanelBottom> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.TileSetEditorTerrain.TileEditArea"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.BottomBg /// </summary> public BottomBg L_BottomBg { get { if (_L_BottomBg == null) _L_BottomBg = new BottomBg(UiPanel, Instance.GetNode<UI.TileSetEditorTerrain.TileEditArea>("BottomBg")); return _L_BottomBg; } } private BottomBg _L_BottomBg; public PanelBottom(TileSetEditorTerrainPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { } public override PanelBottom Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.VSplitContainer"/>, 路径: TileSetEditorTerrain.VSplitContainer /// </summary> public class VSplitContainer : UiNode<TileSetEditorTerrainPanel, Godot.VSplitContainer, VSplitContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorTerrain.PanelTop /// </summary> public PanelTop L_PanelTop { get { if (_L_PanelTop == null) _L_PanelTop = new PanelTop(UiPanel, Instance.GetNode<Godot.Panel>("PanelTop")); return _L_PanelTop; } } private PanelTop _L_PanelTop; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorTerrain.PanelBottom /// </summary> public PanelBottom L_PanelBottom { get { if (_L_PanelBottom == null) _L_PanelBottom = new PanelBottom(UiPanel, Instance.GetNode<Godot.Panel>("PanelBottom")); return _L_PanelBottom; } } private PanelBottom _L_PanelBottom; public VSplitContainer(TileSetEditorTerrainPanel uiPanel, Godot.VSplitContainer node) : base(uiPanel, node) { } public override VSplitContainer Clone() => new (UiPanel, (Godot.VSplitContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Sprite2D"/>, 路径: TileSetEditorTerrain.DragSprite /// </summary> public class DragSprite : UiNode<TileSetEditorTerrainPanel, Godot.Sprite2D, DragSprite> { public DragSprite(TileSetEditorTerrainPanel uiPanel, Godot.Sprite2D node) : base(uiPanel, node) { } public override DragSprite Clone() => new (UiPanel, (Godot.Sprite2D)Instance.Duplicate()); } /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer.HBoxContainer.AddButton /// </summary> public AddButton S_AddButton => L_VSplitContainer.L_PanelTop.L_HSplitContainer.L_TopTab.L_VBoxContainer.L_HBoxContainer.L_AddButton; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer.HBoxContainer.EditButton /// </summary> public EditButton S_EditButton => L_VSplitContainer.L_PanelTop.L_HSplitContainer.L_TopTab.L_VBoxContainer.L_HBoxContainer.L_EditButton; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer.HBoxContainer.DeleteButton /// </summary> public DeleteButton S_DeleteButton => L_VSplitContainer.L_PanelTop.L_HSplitContainer.L_TopTab.L_VBoxContainer.L_HBoxContainer.L_DeleteButton; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer.HBoxContainer /// </summary> public HBoxContainer S_HBoxContainer => L_VSplitContainer.L_PanelTop.L_HSplitContainer.L_TopTab.L_VBoxContainer.L_HBoxContainer; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer.ScrollContainer.TerrainTab.SelectTexture /// </summary> public SelectTexture S_SelectTexture => L_VSplitContainer.L_PanelTop.L_HSplitContainer.L_TopTab.L_VBoxContainer.L_ScrollContainer.L_TerrainTab.L_SelectTexture; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer.ScrollContainer.TerrainTab.ErrorIcon /// </summary> public ErrorIcon S_ErrorIcon => L_VSplitContainer.L_PanelTop.L_HSplitContainer.L_TopTab.L_VBoxContainer.L_ScrollContainer.L_TerrainTab.L_ErrorIcon; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer.ScrollContainer.TerrainTab /// </summary> public TerrainTab S_TerrainTab => L_VSplitContainer.L_PanelTop.L_HSplitContainer.L_TopTab.L_VBoxContainer.L_ScrollContainer.L_TerrainTab; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer.ScrollContainer /// </summary> public ScrollContainer S_ScrollContainer => L_VSplitContainer.L_PanelTop.L_HSplitContainer.L_TopTab.L_VBoxContainer.L_ScrollContainer; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer /// </summary> public VBoxContainer S_VBoxContainer => L_VSplitContainer.L_PanelTop.L_HSplitContainer.L_TopTab.L_VBoxContainer; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab /// </summary> public TopTab S_TopTab => L_VSplitContainer.L_PanelTop.L_HSplitContainer.L_TopTab; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.CellRoot.RightCell.CellTexture /// </summary> public CellTexture S_CellTexture => L_VSplitContainer.L_PanelTop.L_HSplitContainer.L_TopBg.L_TerrainRoot.L_CellRoot.L_RightCell.L_CellTexture; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Control"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.CellRoot.RightCell /// </summary> public RightCell S_RightCell => L_VSplitContainer.L_PanelTop.L_HSplitContainer.L_TopBg.L_TerrainRoot.L_CellRoot.L_RightCell; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.TerrainTexture1 /// </summary> public TerrainTexture1 S_TerrainTexture1 => L_VSplitContainer.L_PanelTop.L_HSplitContainer.L_TopBg.L_TerrainRoot.L_TerrainTexture1; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.TerrainTexture2 /// </summary> public TerrainTexture2 S_TerrainTexture2 => L_VSplitContainer.L_PanelTop.L_HSplitContainer.L_TopBg.L_TerrainRoot.L_TerrainTexture2; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.TerrainTexture3 /// </summary> public TerrainTexture3 S_TerrainTexture3 => L_VSplitContainer.L_PanelTop.L_HSplitContainer.L_TopBg.L_TerrainRoot.L_TerrainTexture3; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.TerrainTexture4 /// </summary> public TerrainTexture4 S_TerrainTexture4 => L_VSplitContainer.L_PanelTop.L_HSplitContainer.L_TopBg.L_TerrainRoot.L_TerrainTexture4; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="UI.TileSetEditorTerrain.TerrainBrush"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.Brush /// </summary> public Brush S_Brush => L_VSplitContainer.L_PanelTop.L_HSplitContainer.L_TopBg.L_TerrainRoot.L_Brush; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Control"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot /// </summary> public TerrainRoot S_TerrainRoot => L_VSplitContainer.L_PanelTop.L_HSplitContainer.L_TopBg.L_TerrainRoot; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="UI.TileSetEditorTerrain.TileEditTerrain"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg /// </summary> public TopBg S_TopBg => L_VSplitContainer.L_PanelTop.L_HSplitContainer.L_TopBg; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HSplitContainer"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer /// </summary> public HSplitContainer S_HSplitContainer => L_VSplitContainer.L_PanelTop.L_HSplitContainer; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop /// </summary> public PanelTop S_PanelTop => L_VSplitContainer.L_PanelTop; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.BottomBg.TileTexture.CellRoot.BottomCell /// </summary> public BottomCell S_BottomCell => L_VSplitContainer.L_PanelBottom.L_BottomBg.L_TileTexture.L_CellRoot.L_BottomCell; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="EditorMaskBrush"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.BottomBg.TileTexture.MaskBrush /// </summary> public MaskBrush S_MaskBrush => L_VSplitContainer.L_PanelBottom.L_BottomBg.L_TileTexture.L_MaskBrush; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.BottomBg.TileTexture /// </summary> public TileTexture S_TileTexture => L_VSplitContainer.L_PanelBottom.L_BottomBg.L_TileTexture; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="UI.TileSetEditorTerrain.TileEditArea"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.BottomBg /// </summary> public BottomBg S_BottomBg => L_VSplitContainer.L_PanelBottom.L_BottomBg; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelBottom /// </summary> public PanelBottom S_PanelBottom => L_VSplitContainer.L_PanelBottom; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VSplitContainer"/>, 节点路径: TileSetEditorTerrain.VSplitContainer /// </summary> public VSplitContainer S_VSplitContainer => L_VSplitContainer; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: TileSetEditorTerrain.DragSprite /// </summary> public DragSprite S_DragSprite => L_DragSprite; }