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DungeonShooting / DungeonShooting_Godot / src / framework / generator / ResourcePathGenerator.cs
  1.  
  2. using System;
  3. using System.IO;
  4. using System.Linq;
  5. using System.Text.RegularExpressions;
  6. using Godot;
  7.  
  8. namespace Generator;
  9.  
  10. /// <summary>
  11. /// ResourcePath 类文件生成器
  12. /// </summary>
  13. public static class ResourcePathGenerator
  14. {
  15. //支持后缀
  16. private static string[] suffix =
  17. {
  18. ".png", ".jpg", ".txt", ".json", ".ini", ".tscn", ".tres", ".otf", ".gdshader", ".ogg", ".mp3", ".wav", ".svg", ".ttf", ".otf"
  19. };
  20. //排除第一层的文件夹
  21. private static string[] exclude =
  22. {
  23. ".vscode", ".idea", ".git", ".import", ".mono", "android", "addons", ".godot", ".vs"
  24. };
  25.  
  26. private static string resultStr = "";
  27.  
  28. //保存路径
  29. private static string savePath = "src/game/manager/ResourcePath.cs";
  30.  
  31. /// <summary>
  32. /// 执行生成操作, 返回是否执行成功
  33. /// </summary>
  34. public static bool Generate()
  35. {
  36. try
  37. {
  38. resultStr = "/// <summary>\n" +
  39. "/// 编辑器下所有资源路径, 该类为 Automation 面板下自动生成的, 请不要手动编辑!\n" +
  40. "/// </summary>\n" +
  41. "public class ResourcePath\n" +
  42. "{\n";
  43.  
  44. GD.Print("更新 ResourcePath...");
  45.  
  46. var directoryInfo = new DirectoryInfo(System.Environment.CurrentDirectory);
  47.  
  48. var directories = directoryInfo.GetDirectories();
  49. for (int i = 0; i < directories.Length; i++)
  50. {
  51. var directory = directories[i];
  52. if (!exclude.Contains(directory.Name))
  53. {
  54. EachDir(directory);
  55. }
  56. }
  57.  
  58. var fileInfos = directoryInfo.GetFiles();
  59. for (var i = 0; i < fileInfos.Length; i++)
  60. {
  61. HandleFile(fileInfos[i]);
  62. }
  63.  
  64. resultStr += "}";
  65. File.WriteAllText(savePath, resultStr);
  66. GD.Print("ResourcePath.cs 写出完成!");
  67. }
  68. catch (Exception e)
  69. {
  70. GD.PrintErr(e.ToString());
  71. return false;
  72. }
  73.  
  74. return true;
  75. }
  76. private static void EachDir(DirectoryInfo directoryInfos)
  77. {
  78. var fileInfos = directoryInfos.GetFiles();
  79. for (var i = 0; i < fileInfos.Length; i++)
  80. {
  81. HandleFile(fileInfos[i]);
  82. }
  83.  
  84. var directories = directoryInfos.GetDirectories();
  85. for (var i = 0; i < directories.Length; i++)
  86. {
  87. EachDir(directories[i]);
  88. }
  89. }
  90.  
  91. private static void HandleFile(FileInfo fileInfo)
  92. {
  93. if (suffix.Contains(fileInfo.Extension))
  94. {
  95. var field = fileInfo.FullName.Substring(System.Environment.CurrentDirectory.Length + 1);
  96. field = field.Replace("\\", "/");
  97. var resPath = "res://" + field;
  98. field = field.Replace(".", "_");
  99. field = field.Replace("/", "_");
  100. field = Regex.Replace(field, "[^\\w]", "");
  101. resultStr += $" public const string {field} = \"{resPath}\";\n";
  102. }
  103. }
  104. }