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DungeonShooting / DungeonShooting_Godot / prefab / FanCollisionShape.tscn
[gd_scene format=2]

[node name="FanCollisionShape" type="CollisionPolygon2D"]
polygon = PackedVector2Array( 0, -10, 5, -9, 9, -5, 10, 0, 9, 5, 5, 9, 0, 10 )