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DungeonShooting / DungeonShooting_Godot / prefab / effect / Blood.tscn
[gd_scene load_steps=3 format=2]

[ext_resource path="res://resource/effects/Circle.png" type="Texture2D" id=1]
[ext_resource path="res://src/game/effects/Blood.cs" type="Script" id=2]

[node name="Blood" type="CPUParticles2D"]
z_index = -5
lifetime = 0.2
explosiveness = 0.9
texture = ExtResource( 1 )
gravity = Vector2( 0, 0 )
initial_velocity = 150.0
initial_velocity_random = 1.0
scale_amount = 0.15
scale_amount_random = 0.4
color = Color( 0.627451, 0.0705882, 0.0705882, 0.705882 )
script = ExtResource( 2 )