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DungeonShooting / DungeonShooting_Godot / prefab / effect / BulletSmoke.tscn
[gd_scene load_steps=9 format=2]

[ext_resource path="res://resource/effects/Smoke.png" type="Texture2D" id=1]
[ext_resource path="res://resource/effects/Collision.png" type="Texture2D" id=2]

[sub_resource type="CanvasItemMaterial" id=1]
particles_animation = true
particles_anim_h_frames = 3
particles_anim_v_frames = 1
particles_anim_loop = false

[sub_resource type="Curve" id=3]
_data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.108939, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]

[sub_resource type="CurveTexture" id=4]
curve = SubResource( 3 )

[sub_resource type="ParticleProcessMaterial" id=2]
flag_disable_z = true
spread = 25.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 90.0
initial_velocity_random = 0.9
angular_velocity = 360.0
angular_velocity_random = 1.0
orbit_velocity = 0.0
orbit_velocity_random = 0.0
angle = 360.0
angle_random = 1.0
scale_curve = SubResource( 4 )
color = Color( 0.470588, 0.470588, 0.470588, 0.470588 )
anim_offset = 1.0
anim_offset_random = 1.0

[sub_resource type="Animation" id=5]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath(".:emitting")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array( 0 ),
"transitions": PackedFloat32Array( 1 ),
"update": 0,
"values": [ false ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite2D:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PackedFloat32Array( 0 ),
"transitions": PackedFloat32Array( 1 ),
"update": 0,
"values": [ 0 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Sprite2D:visible")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PackedFloat32Array( 0 ),
"transitions": PackedFloat32Array( 1 ),
"update": 0,
"values": [ true ]
}

[sub_resource type="Animation" id=6]
resource_name = "Smoke"
step = 0.05
tracks/0/type = "value"
tracks/0/path = NodePath(".:emitting")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array( 0 ),
"transitions": PackedFloat32Array( 1 ),
"update": 1,
"values": [ true ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PackedFloat32Array( 1 ),
"transitions": PackedFloat32Array( 1 ),
"values": [ {
"args": [  ],
"method": "queue_free"
} ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Sprite2D:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PackedFloat32Array( 0, 0.05, 0.1, 0.15 ),
"transitions": PackedFloat32Array( 1, 1, 1, 1 ),
"update": 1,
"values": [ 0, 1, 2, 3 ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Sprite2D:visible")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PackedFloat32Array( 0, 0.2 ),
"transitions": PackedFloat32Array( 1, 1 ),
"update": 1,
"values": [ true, false ]
}

[node name="BulletSmoke" type="GPUParticles2D"]
material = SubResource( 1 )
emitting = false
lifetime = 0.4
one_shot = true
explosiveness = 0.9
fixed_fps = 20
process_material = SubResource( 2 )
texture = ExtResource( 1 )

[node name="Sprite2D" type="Sprite2D" parent="."]
modulate = Color( 1.6, 1.6, 1.6, 1 )
texture = ExtResource( 2 )
offset = Vector2( 8, 0 )
hframes = 4

[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "Smoke"
anims/RESET = SubResource( 5 )
anims/Smoke = SubResource( 6 )