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DungeonShooting / DungeonShooting_Godot / prefab / effect / FirePart.tscn
[gd_scene load_steps=2 format=2]

[sub_resource type="ParticleProcessMaterial" id=1]
flag_disable_z = true
spread = 60.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 200.0
initial_velocity_random = 1.0
orbit_velocity = 0.0
orbit_velocity_random = 0.0
linear_accel = -200.0
linear_accel_random = 0.5

[node name="FirePart" type="GPUParticles2D"]
emitting = false
amount = 10
lifetime = 0.2
one_shot = true
explosiveness = 1.0
local_coords = false
process_material = SubResource( 1 )
__meta__ = {
"_edit_vertical_guides_": [  ]
}