[gd_scene load_steps=4 format=2] [ext_resource path="res://resource/effects/ShotFire.png" type="Texture2D" id=1] [sub_resource type="Animation" id=2] length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PackedFloat32Array( 0 ), "transitions": PackedFloat32Array( 1 ), "update": 0, "values": [ 0 ] } [sub_resource type="Animation" id=1] resource_name = "ShotFire" length = 0.2 step = 0.05 tracks/0/type = "value" tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PackedFloat32Array( 0, 0.05, 0.1, 0.15 ), "transitions": PackedFloat32Array( 1, 1, 1, 1 ), "update": 1, "values": [ 0, 1, 2, 3 ] } tracks/1/type = "method" tracks/1/path = NodePath(".") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PackedFloat32Array( 0.2 ), "transitions": PackedFloat32Array( 1 ), "values": [ { "args": [ ], "method": "queue_free" } ] } [node name="ShotFire" type="Sprite2D"] modulate = Color( 1.6, 1.6, 1.6, 1 ) texture = ExtResource( 1 ) offset = Vector2( 8, 0 ) hframes = 4 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "ShotFire" anims/RESET = SubResource( 2 ) anims/ShotFire = SubResource( 1 )