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DungeonShooting / DungeonShooting_Godot / prefab / effect / ShotFire.tscn
[gd_scene load_steps=4 format=2]

[ext_resource path="res://resource/effects/ShotFire.png" type="Texture2D" id=1]

[sub_resource type="Animation" id=2]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array( 0 ),
"transitions": PackedFloat32Array( 1 ),
"update": 0,
"values": [ 0 ]
}

[sub_resource type="Animation" id=1]
resource_name = "ShotFire"
length = 0.2
step = 0.05
tracks/0/type = "value"
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array( 0, 0.05, 0.1, 0.15 ),
"transitions": PackedFloat32Array( 1, 1, 1, 1 ),
"update": 1,
"values": [ 0, 1, 2, 3 ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PackedFloat32Array( 0.2 ),
"transitions": PackedFloat32Array( 1 ),
"values": [ {
"args": [  ],
"method": "queue_free"
} ]
}

[node name="ShotFire" type="Sprite2D"]
modulate = Color( 1.6, 1.6, 1.6, 1 )
texture = ExtResource( 1 )
offset = Vector2( 8, 0 )
hframes = 4

[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "ShotFire"
anims/RESET = SubResource( 2 )
anims/ShotFire = SubResource( 1 )