[gd_scene load_steps=20 format=2] [ext_resource path="res://prefab/role/Role.tscn" type="PackedScene" id=1] [ext_resource path="res://resource/materlal/Blend.gdshader" type="Shader" id=2] [ext_resource path="res://resource/sprite/role/role8.png" type="Texture2D" id=3] [sub_resource type="ShaderMaterial" id=1] resource_local_to_scene = true shader = ExtResource( 2 ) shader_param/blend = Color( 1, 1, 1, 1 ) shader_param/schedule = 1.0 [sub_resource type="ShaderMaterial" id=2] resource_local_to_scene = true shader = ExtResource( 2 ) shader_param/blend = Color( 1, 1, 1, 1 ) shader_param/schedule = 0.0 [sub_resource type="AtlasTexture" id=7] atlas = ExtResource( 3 ) region = Rect2( 0, 24, 16, 24 ) [sub_resource type="AtlasTexture" id=8] atlas = ExtResource( 3 ) region = Rect2( 16, 24, 16, 24 ) [sub_resource type="AtlasTexture" id=9] atlas = ExtResource( 3 ) region = Rect2( 32, 24, 16, 24 ) [sub_resource type="AtlasTexture" id=10] atlas = ExtResource( 3 ) region = Rect2( 48, 24, 16, 24 ) [sub_resource type="AtlasTexture" id=11] atlas = ExtResource( 3 ) region = Rect2( 0, 48, 16, 24 ) [sub_resource type="AtlasTexture" id=12] atlas = ExtResource( 3 ) region = Rect2( 16, 48, 16, 24 ) [sub_resource type="AtlasTexture" id=13] atlas = ExtResource( 3 ) region = Rect2( 32, 48, 16, 24 ) [sub_resource type="AtlasTexture" id=14] atlas = ExtResource( 3 ) region = Rect2( 48, 48, 16, 24 ) [sub_resource type="AtlasTexture" id=15] atlas = ExtResource( 3 ) region = Rect2( 0, 48, 16, 24 ) [sub_resource type="AtlasTexture" id=16] atlas = ExtResource( 3 ) region = Rect2( 16, 48, 16, 24 ) [sub_resource type="AtlasTexture" id=17] atlas = ExtResource( 3 ) region = Rect2( 32, 48, 16, 24 ) [sub_resource type="AtlasTexture" id=18] atlas = ExtResource( 3 ) region = Rect2( 48, 48, 16, 24 ) [sub_resource type="SpriteFrames" id=19] animations = [ { "sprite_frames": [ SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ) ], "loop": true, "name": "idle", "speed": 7.0 }, { "sprite_frames": [ SubResource( 11 ), SubResource( 12 ), SubResource( 13 ), SubResource( 14 ) ], "loop": true, "name": "reverseRun", "speed": 10.0 }, { "sprite_frames": [ SubResource( 15 ), SubResource( 16 ), SubResource( 17 ), SubResource( 18 ) ], "loop": true, "name": "run", "speed": 10.0 } ] [sub_resource type="CircleShape2D" id=20] radius = 4.0 [node name="Enemy" instance=ExtResource( 1 )] collision_layer = 16 collision_mask = 1 [node name="ShadowSprite" parent="." index="0"] material = SubResource( 1 ) [node name="AnimatedSprite2D" parent="." index="2"] material = SubResource( 2 ) sprite_frames = SubResource( 19 ) playing = true [node name="Collision" parent="." index="3"] shape = SubResource( 20 ) [node name="ViewRay" type="RayCast2D" parent="." index="6"] position = Vector2( 0, -8 ) [node name="NavigationPoint" type="Marker2D" parent="." index="8"] position = Vector2( 0, -5 ) [node name="NavigationAgent2D" type="NavigationAgent2D" parent="NavigationPoint" index="0"] radius = 20.0