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DungeonShooting / DungeonShooting_Godot / prefab / role / Role.tscn
[gd_scene load_steps=9 format=2]

[ext_resource path="res://resource/materlal/Blend.tres" type="Material" id=1]
[ext_resource path="res://addons/dungeonShooting_plugin/ActivityObjectTemplate.cs" type="Script" id=2]
[ext_resource path="res://src/game/role/MountRotation.cs" type="Script" id=4]
[ext_resource path="res://resource/materlal/Blend.gdshader" type="Shader" id=5]

[sub_resource type="ShaderMaterial" id=33]
resource_local_to_scene = true
shader = ExtResource( 5 )
shader_param/blend = Color( 1, 1, 1, 1 )
shader_param/schedule = 0.0

[sub_resource type="CircleShape2D" id=36]
radius = 4.0

[sub_resource type="RectangleShape2D" id=35]
extents = Vector2( 5, 7.5 )

[sub_resource type="RectangleShape2D" id=16]
extents = Vector2( 5, 8.25 )

[node name="Role" type="Node"]
script = ExtResource( 2 )
UseYSort = true
CollisionMask = 1

[node name="ShadowSprite" type="Sprite2D" parent="."]
material = ExtResource( 1 )

[node name="BackMountPoint" type="Marker2D" parent="."]
position = Vector2( 0, -10 )

[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
material = SubResource( 33 )
position = Vector2( 0, -12 )

[node name="Collision" type="CollisionShape2D" parent="."]
position = Vector2( 0, -4 )
shape = SubResource( 36 )

[node name="HurtArea" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 0
monitoring = false

[node name="CollisionShape2D" type="CollisionShape2D" parent="HurtArea"]
position = Vector2( 0, -7.5 )
shape = SubResource( 35 )

[node name="InteractiveArea" type="Area2D" parent="."]
visible = false
collision_layer = 0
collision_mask = 4
monitorable = false

[node name="Collision" type="CollisionShape2D" parent="InteractiveArea"]
position = Vector2( 0, -5 )
shape = SubResource( 16 )

[node name="MountPoint" type="Marker2D" parent="."]
position = Vector2( 2, -4 )
script = ExtResource( 4 )

[node name="AnimationPlayer" type="AnimationPlayer" parent="."]