[gd_scene load_steps=9 format=2] [ext_resource path="res://resource/materlal/Blend.tres" type="Material" id=1] [ext_resource path="res://addons/dungeonShooting_plugin/ActivityObjectTemplate.cs" type="Script" id=2] [ext_resource path="res://src/game/role/MountRotation.cs" type="Script" id=4] [ext_resource path="res://resource/materlal/Blend.gdshader" type="Shader" id=5] [sub_resource type="ShaderMaterial" id=33] resource_local_to_scene = true shader = ExtResource( 5 ) shader_param/blend = Color( 1, 1, 1, 1 ) shader_param/schedule = 0.0 [sub_resource type="CircleShape2D" id=36] radius = 4.0 [sub_resource type="RectangleShape2D" id=35] extents = Vector2( 5, 7.5 ) [sub_resource type="RectangleShape2D" id=16] extents = Vector2( 5, 8.25 ) [node name="Role" type="Node"] script = ExtResource( 2 ) UseYSort = true CollisionMask = 1 [node name="ShadowSprite" type="Sprite2D" parent="."] material = ExtResource( 1 ) [node name="BackMountPoint" type="Marker2D" parent="."] position = Vector2( 0, -10 ) [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] material = SubResource( 33 ) position = Vector2( 0, -12 ) [node name="Collision" type="CollisionShape2D" parent="."] position = Vector2( 0, -4 ) shape = SubResource( 36 ) [node name="HurtArea" type="Area2D" parent="."] collision_layer = 0 collision_mask = 0 monitoring = false [node name="CollisionShape2D" type="CollisionShape2D" parent="HurtArea"] position = Vector2( 0, -7.5 ) shape = SubResource( 35 ) [node name="InteractiveArea" type="Area2D" parent="."] visible = false collision_layer = 0 collision_mask = 4 monitorable = false [node name="Collision" type="CollisionShape2D" parent="InteractiveArea"] position = Vector2( 0, -5 ) shape = SubResource( 16 ) [node name="MountPoint" type="Marker2D" parent="."] position = Vector2( 2, -4 ) script = ExtResource( 4 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."]