[gd_scene load_steps=7 format=2] [ext_resource path="res://resource/materlal/Blend.gdshader" type="Shader" id=1] [ext_resource path="res://addons/dungeonShooting_plugin/ActivityObjectTemplate.cs" type="Script" id=2] [ext_resource path="res://icon.png" type="Texture2D" id=3] [sub_resource type="ShaderMaterial" id=1] resource_local_to_scene = true render_priority = 4 shader = ExtResource( 1 ) shader_param/blend = Color( 0, 0, 0, 0.470588 ) shader_param/schedule = 1 [sub_resource type="ShaderMaterial" id=2] resource_local_to_scene = true render_priority = 4 shader = ExtResource( 1 ) shader_param/blend = Color( 1, 1, 1, 1 ) shader_param/schedule = 0 [sub_resource type="SpriteFrames" id=3] animations = [ { "sprite_frames": [ ExtResource( 3 ) ], "loop": true, "name": "default", "speed": 5.0 } ] [node name="TestActivity" type="Node"] script = ExtResource( 2 ) [node name="ShadowSprite" type="Sprite2D" parent="."] material = SubResource( 1 ) z_index = -5 [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] material = SubResource( 2 ) sprite_frames = SubResource( 3 ) [node name="Collision" type="CollisionShape2D" parent="."] [node name="AnimationPlayer" type="AnimationPlayer" parent="."]