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DungeonShooting / DungeonShooting_Godot / prefab / ui / Cursor.tscn
[gd_scene load_steps=3 format=2]

[ext_resource path="res://resource/sprite/ui/Cursor.png" type="Texture2D" id=1]
[ext_resource path="res://src/game/ui/Cursor.cs" type="Script" id=2]

[node name="Cursor" type="Node2D"]
z_index = 10
script = ExtResource( 2 )

[node name="LT" type="Sprite2D" parent="."]
scale = Vector2( 4, 4 )
texture = ExtResource( 1 )
offset = Vector2( -2, -2 )
region_enabled = true
region_rect = Rect2( 0, 0, 4, 4 )

[node name="LB" type="Sprite2D" parent="."]
scale = Vector2( 4, 4 )
texture = ExtResource( 1 )
offset = Vector2( -2, 2 )
region_enabled = true
region_rect = Rect2( 0, 4, 4, 4 )

[node name="RT" type="Sprite2D" parent="."]
scale = Vector2( 4, 4 )
texture = ExtResource( 1 )
offset = Vector2( 2, -2 )
region_enabled = true
region_rect = Rect2( 4, 0, 4, 4 )

[node name="RB" type="Sprite2D" parent="."]
scale = Vector2( 4, 4 )
texture = ExtResource( 1 )
offset = Vector2( 2, 2 )
region_enabled = true
region_rect = Rect2( 4, 4, 4, 4 )