[gd_scene load_steps=11 format=2] [ext_resource path="res://src/game/ui/RoomUI.cs" type="Script" id=1] [ext_resource path="res://resource/sprite/ui/mapBar.png" type="Texture2D" id=2] [ext_resource path="res://prefab/ui/bar/ReloadBar.tscn" type="PackedScene" id=3] [ext_resource path="res://resource/sprite/ui/healthBar.png" type="Texture2D" id=4] [ext_resource path="res://resource/sprite/gun/gun4.png" type="Texture2D" id=5] [ext_resource path="res://resource/sprite/ui/hpBar.png" type="Texture2D" id=6] [ext_resource path="res://resource/sprite/ui/shieldBar.png" type="Texture2D" id=7] [ext_resource path="res://resource/sprite/ui/hpSlot.png" type="Texture2D" id=8] [ext_resource path="res://resource/sprite/ui/shieldSlot.png" type="Texture2D" id=9] [ext_resource path="res://prefab/ui/bar/InteractiveTipBar.tscn" type="PackedScene" id=10] [node name="RoomUI" type="Control"] anchor_right = 1.0 anchor_bottom = 1.0 script = ExtResource( 1 ) [node name="Control" type="Control" parent="."] anchor_right = 1.0 anchor_bottom = 1.0 offset_left = 20.0 offset_top = 20.0 offset_right = -20.0 offset_bottom = -20.0 [node name="HealthBar" type="TextureRect" parent="Control"] offset_right = 67.0 offset_bottom = 14.0 scale = Vector2( 4, 4 ) texture = ExtResource( 4 ) [node name="HpSlot" type="NinePatchRect" parent="Control/HealthBar"] offset_left = 13.0 offset_top = 1.0 offset_right = 66.0 offset_bottom = 9.0 texture = ExtResource( 8 ) patch_margin_left = 1 patch_margin_top = 1 patch_margin_right = 2 patch_margin_bottom = 1 [node name="HpBar" type="TextureRect" parent="Control/HealthBar/HpSlot"] offset_left = 1.0 offset_top = 2.0 offset_right = 51.0 offset_bottom = 6.0 texture = ExtResource( 6 ) expand = true [node name="ShieldSlot" type="NinePatchRect" parent="Control/HealthBar"] offset_left = 13.0 offset_top = 8.0 offset_right = 65.0 offset_bottom = 13.0 texture = ExtResource( 9 ) patch_margin_left = 1 patch_margin_top = 1 patch_margin_right = 1 patch_margin_bottom = 1 [node name="ShieldBar" type="TextureRect" parent="Control/HealthBar/ShieldSlot"] offset_left = 1.0 offset_top = 1.0 offset_right = 51.0 offset_bottom = 4.0 texture = ExtResource( 7 ) expand = true [node name="MapBar" type="TextureRect" parent="Control"] anchor_left = 1.0 anchor_right = 1.0 offset_left = -176.0 offset_right = -132.0 offset_bottom = 44.0 scale = Vector2( 4, 4 ) texture = ExtResource( 2 ) [node name="GunBar" type="Control" parent="Control"] anchor_top = 1.0 anchor_bottom = 1.0 offset_top = -264.0 offset_right = 264.0 offset_bottom = 0.00146484 [node name="GunSprite" type="TextureRect" parent="Control/GunBar"] anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 offset_left = -132.0 offset_top = -132.0 offset_right = -66.0 offset_bottom = -66.0 scale = Vector2( 4, 4 ) texture = ExtResource( 5 ) [node name="BulletText" type="Label" parent="Control/GunBar"] anchor_left = 0.5 anchor_right = 0.5 offset_left = -89.0 offset_top = 39.0 offset_right = 89.0 offset_bottom = 74.0 text = "30/90" align = 1 [node name="GlobalNode" type="Node" parent="."] [node name="ViewNode" type="Node" parent="."] [node name="InteractiveTipBar" parent="ViewNode" instance=ExtResource( 10 )] [node name="ReloadBar" parent="ViewNode" instance=ExtResource( 3 )] z_index = 15