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DungeonShooting / DungeonShooting_Godot / prefab / ui / bar / InteractiveTipBar.tscn
[gd_scene load_steps=5 format=2]

[ext_resource path="res://src/game/ui/InteractiveTipBar.cs" type="Script" id=1]
[ext_resource path="res://resource/sprite/ui/keyboard/e.png" type="Texture2D" id=2]
[ext_resource path="res://resource/sprite/ui/icon/icon_bullet.png" type="Texture2D" id=3]

[sub_resource type="Gradient" id=1]
colors = PackedColorArray( 0.4, 0.498039, 1, 1, 0.4, 0.498039, 1, 0.313726 )

[node name="InteractiveTipBar" type="Node2D"]
z_index = 10
script = ExtResource( 1 )

[node name="Icon" type="Sprite2D" parent="."]
position = Vector2( 0, -25 )
texture = ExtResource( 3 )

[node name="InteractiveIcon" type="Sprite2D" parent="."]
visible = false
position = Vector2( 0, -30 )
texture = ExtResource( 2 )

[node name="Line2D" type="Line2D" parent="."]
points = PackedVector2Array( 0, -17, 0, -15.0938, 0, 0 )
width = 2.0
gradient = SubResource( 1 )