[gd_scene load_steps=5 format=2] [ext_resource path="res://src/game/ui/InteractiveTipBar.cs" type="Script" id=1] [ext_resource path="res://resource/sprite/ui/keyboard/e.png" type="Texture2D" id=2] [ext_resource path="res://resource/sprite/ui/icon/icon_bullet.png" type="Texture2D" id=3] [sub_resource type="Gradient" id=1] colors = PackedColorArray( 0.4, 0.498039, 1, 1, 0.4, 0.498039, 1, 0.313726 ) [node name="InteractiveTipBar" type="Node2D"] z_index = 10 script = ExtResource( 1 ) [node name="Icon" type="Sprite2D" parent="."] position = Vector2( 0, -25 ) texture = ExtResource( 3 ) [node name="InteractiveIcon" type="Sprite2D" parent="."] visible = false position = Vector2( 0, -30 ) texture = ExtResource( 2 ) [node name="Line2D" type="Line2D" parent="."] points = PackedVector2Array( 0, -17, 0, -15.0938, 0, 0 ) width = 2.0 gradient = SubResource( 1 )