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DungeonShooting / DungeonShooting_Godot / prefab / ui / bar / ReloadBar.tscn
[gd_scene load_steps=4 format=2]

[ext_resource path="res://src/game/ui/ReloadBar.cs" type="Script" id=1]
[ext_resource path="res://resource/sprite/ui/reloadBarBlock.png" type="Texture2D" id=2]
[ext_resource path="res://resource/sprite/ui/reloadBar.png" type="Texture2D" id=3]

[node name="ReloadBar" type="Node2D"]
script = ExtResource( 1 )

[node name="Slot" type="Sprite2D" parent="."]
position = Vector2( 0, -24 )
texture = ExtResource( 3 )

[node name="Block" type="Sprite2D" parent="Slot"]
texture = ExtResource( 2 )