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DungeonShooting / DungeonShooting_Godot / prefab / weapon / Knife.tscn
  1. [gd_scene load_steps=10 format=2]
  2.  
  3. [ext_resource path="res://prefab/weapon/Weapon.tscn" type="PackedScene" id=1]
  4. [ext_resource path="res://resource/sprite/gun/knife1.png" type="Texture2D" id=2]
  5. [ext_resource path="res://resource/materlal/Blend.gdshader" type="Shader" id=3]
  6. [ext_resource path="res://prefab/FanCollisionShape.tscn" type="PackedScene" id=4]
  7.  
  8. [sub_resource type="ShaderMaterial" id=2]
  9. resource_local_to_scene = true
  10. shader = ExtResource( 3 )
  11. shader_param/blend = Color( 1, 1, 1, 1 )
  12. shader_param/schedule = 1.0
  13.  
  14. [sub_resource type="ShaderMaterial" id=3]
  15. resource_local_to_scene = true
  16. shader = ExtResource( 3 )
  17. shader_param/blend = Color( 1, 1, 1, 1 )
  18. shader_param/schedule = 0.0
  19.  
  20. [sub_resource type="SpriteFrames" id=4]
  21. animations = [ {
  22. "sprite_frames": [ ExtResource( 2 ) ],
  23. "loop": true,
  24. "name": "default",
  25. "speed": 5.0
  26. } ]
  27.  
  28. [sub_resource type="Animation" id=5]
  29. length = 0.001
  30. tracks/0/type = "value"
  31. tracks/0/path = NodePath("AnimatedSprite2D:material:shader_param/schedule")
  32. tracks/0/interp = 1
  33. tracks/0/loop_wrap = true
  34. tracks/0/imported = false
  35. tracks/0/enabled = true
  36. tracks/0/keys = {
  37. "times": PackedFloat32Array( 0 ),
  38. "transitions": PackedFloat32Array( 1 ),
  39. "update": 0,
  40. "values": [ 0.0 ]
  41. }
  42.  
  43. [sub_resource type="Animation" id=6]
  44. resource_name = "hit"
  45. length = 0.15
  46. step = 0.05
  47. tracks/0/type = "value"
  48. tracks/0/path = NodePath("AnimatedSprite2D:material:shader_param/schedule")
  49. tracks/0/interp = 1
  50. tracks/0/loop_wrap = true
  51. tracks/0/imported = false
  52. tracks/0/enabled = true
  53. tracks/0/keys = {
  54. "times": PackedFloat32Array( 0, 0.05, 0.15 ),
  55. "transitions": PackedFloat32Array( 1, 1, 1 ),
  56. "update": 0,
  57. "values": [ 1.0, 1.0, 0.0 ]
  58. }
  59.  
  60. [node name="Knife" instance=ExtResource( 1 )]
  61.  
  62. [node name="ShadowSprite" parent="." index="0"]
  63. material = SubResource( 2 )
  64.  
  65. [node name="AnimatedSprite2D" parent="." index="1"]
  66. material = SubResource( 3 )
  67. position = Vector2( 0, 0 )
  68. sprite_frames = SubResource( 4 )
  69.  
  70. [node name="HitArea" type="Area2D" parent="." index="4"]
  71. collision_layer = 0
  72. collision_mask = 0
  73. monitoring = false
  74. monitorable = false
  75.  
  76. [node name="FanCollisionShape" parent="HitArea" index="0" instance=ExtResource( 4 )]
  77. rotation = -1.5708
  78. scale = Vector2( 3, 3 )
  79.  
  80. [node name="AnimationPlayer" type="AnimationPlayer" parent="HitArea" index="1"]
  81. root_node = NodePath("../..")
  82. anims/RESET = SubResource( 5 )
  83. anims/hit = SubResource( 6 )