- [gd_scene load_steps=10 format=2]
-
- [ext_resource path="res://prefab/weapon/Weapon.tscn" type="PackedScene" id=1]
- [ext_resource path="res://resource/sprite/gun/knife1.png" type="Texture2D" id=2]
- [ext_resource path="res://resource/materlal/Blend.gdshader" type="Shader" id=3]
- [ext_resource path="res://prefab/FanCollisionShape.tscn" type="PackedScene" id=4]
-
- [sub_resource type="ShaderMaterial" id=2]
- resource_local_to_scene = true
- shader = ExtResource( 3 )
- shader_param/blend = Color( 1, 1, 1, 1 )
- shader_param/schedule = 1.0
-
- [sub_resource type="ShaderMaterial" id=3]
- resource_local_to_scene = true
- shader = ExtResource( 3 )
- shader_param/blend = Color( 1, 1, 1, 1 )
- shader_param/schedule = 0.0
-
- [sub_resource type="SpriteFrames" id=4]
- animations = [ {
- "sprite_frames": [ ExtResource( 2 ) ],
- "loop": true,
- "name": "default",
- "speed": 5.0
- } ]
-
- [sub_resource type="Animation" id=5]
- length = 0.001
- tracks/0/type = "value"
- tracks/0/path = NodePath("AnimatedSprite2D:material:shader_param/schedule")
- tracks/0/interp = 1
- tracks/0/loop_wrap = true
- tracks/0/imported = false
- tracks/0/enabled = true
- tracks/0/keys = {
- "times": PackedFloat32Array( 0 ),
- "transitions": PackedFloat32Array( 1 ),
- "update": 0,
- "values": [ 0.0 ]
- }
-
- [sub_resource type="Animation" id=6]
- resource_name = "hit"
- length = 0.15
- step = 0.05
- tracks/0/type = "value"
- tracks/0/path = NodePath("AnimatedSprite2D:material:shader_param/schedule")
- tracks/0/interp = 1
- tracks/0/loop_wrap = true
- tracks/0/imported = false
- tracks/0/enabled = true
- tracks/0/keys = {
- "times": PackedFloat32Array( 0, 0.05, 0.15 ),
- "transitions": PackedFloat32Array( 1, 1, 1 ),
- "update": 0,
- "values": [ 1.0, 1.0, 0.0 ]
- }
-
- [node name="Knife" instance=ExtResource( 1 )]
-
- [node name="ShadowSprite" parent="." index="0"]
- material = SubResource( 2 )
-
- [node name="AnimatedSprite2D" parent="." index="1"]
- material = SubResource( 3 )
- position = Vector2( 0, 0 )
- sprite_frames = SubResource( 4 )
-
- [node name="HitArea" type="Area2D" parent="." index="4"]
- collision_layer = 0
- collision_mask = 0
- monitoring = false
- monitorable = false
-
- [node name="FanCollisionShape" parent="HitArea" index="0" instance=ExtResource( 4 )]
- rotation = -1.5708
- scale = Vector2( 3, 3 )
-
- [node name="AnimationPlayer" type="AnimationPlayer" parent="HitArea" index="1"]
- root_node = NodePath("../..")
- anims/RESET = SubResource( 5 )
- anims/hit = SubResource( 6 )