[gd_scene load_steps=8 format=2] [ext_resource path="res://resource/materlal/Blend.gdshader" type="Shader" id=1] [ext_resource path="res://addons/dungeonShooting_plugin/ActivityObjectTemplate.cs" type="Script" id=3] [sub_resource type="ShaderMaterial" id=7] resource_local_to_scene = true shader = ExtResource( 1 ) shader_param/blend = Color( 0, 0, 0, 0.470588 ) shader_param/schedule = 1 [sub_resource type="ShaderMaterial" id=8] resource_local_to_scene = true shader = ExtResource( 1 ) shader_param/blend = Color( 1, 1, 1, 1 ) shader_param/schedule = 0.0 [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 7.8, 3.5 ) [sub_resource type="Animation" id=9] length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath("AnimatedSprite2D:material:shader_param/schedule") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PackedFloat32Array( 0 ), "transitions": PackedFloat32Array( 1 ), "update": 0, "values": [ 0.0 ] } tracks/1/type = "value" tracks/1/path = NodePath("AnimatedSprite2D:material:shader_param/blend") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PackedFloat32Array( 0 ), "transitions": PackedFloat32Array( 1 ), "update": 0, "values": [ Color( 1, 1, 1, 1 ) ] } [sub_resource type="Animation" id=11] resource_name = "floodlight" length = 3.0 loop = true tracks/0/type = "value" tracks/0/path = NodePath("AnimatedSprite2D:material:shader_param/schedule") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PackedFloat32Array( 0, 2.3, 2.6, 2.7, 3 ), "transitions": PackedFloat32Array( 1, 1, 1, 1, 1 ), "update": 0, "values": [ 0.0, 0.0, 0.5, 0.5, 0.0 ] } [node name="Weapon" type="Node"] script = ExtResource( 3 ) [node name="ShadowSprite" type="Sprite2D" parent="."] material = SubResource( 7 ) [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] material = SubResource( 8 ) position = Vector2( 0.4, -2.6 ) scale = Vector2( 0.8, 0.8 ) [node name="WeaponBody" type="Area2D" parent="."] collision_layer = 4 collision_mask = 0 [node name="OriginPoint" type="Marker2D" parent="WeaponBody"] position = Vector2( -3.60001, -1.1 ) [node name="ShellPoint" type="Marker2D" parent="WeaponBody"] position = Vector2( -2.60001, -2.60001 ) [node name="FirePoint" type="Marker2D" parent="WeaponBody"] position = Vector2( 7.39999, -1.1 ) [node name="Collision" type="CollisionShape2D" parent="WeaponBody"] position = Vector2( 0.59999, 0.199997 ) shape = SubResource( 1 ) [node name="Collision" type="CollisionShape2D" parent="."] [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/RESET = SubResource( 9 ) anims/floodlight = SubResource( 11 )