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DungeonShooting / DungeonShooting_Godot / prefab / weapon / Weapon.tscn
[gd_scene load_steps=8 format=2]

[ext_resource path="res://resource/materlal/Blend.gdshader" type="Shader" id=1]
[ext_resource path="res://addons/dungeonShooting_plugin/ActivityObjectTemplate.cs" type="Script" id=3]

[sub_resource type="ShaderMaterial" id=7]
resource_local_to_scene = true
shader = ExtResource( 1 )
shader_param/blend = Color( 0, 0, 0, 0.470588 )
shader_param/schedule = 1

[sub_resource type="ShaderMaterial" id=8]
resource_local_to_scene = true
shader = ExtResource( 1 )
shader_param/blend = Color( 1, 1, 1, 1 )
shader_param/schedule = 0.0

[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 7.8, 3.5 )

[sub_resource type="Animation" id=9]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("AnimatedSprite2D:material:shader_param/schedule")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array( 0 ),
"transitions": PackedFloat32Array( 1 ),
"update": 0,
"values": [ 0.0 ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("AnimatedSprite2D:material:shader_param/blend")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PackedFloat32Array( 0 ),
"transitions": PackedFloat32Array( 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ) ]
}

[sub_resource type="Animation" id=11]
resource_name = "floodlight"
length = 3.0
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("AnimatedSprite2D:material:shader_param/schedule")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array( 0, 2.3, 2.6, 2.7, 3 ),
"transitions": PackedFloat32Array( 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ 0.0, 0.0, 0.5, 0.5, 0.0 ]
}

[node name="Weapon" type="Node"]
script = ExtResource( 3 )

[node name="ShadowSprite" type="Sprite2D" parent="."]
material = SubResource( 7 )

[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
material = SubResource( 8 )
position = Vector2( 0.4, -2.6 )
scale = Vector2( 0.8, 0.8 )

[node name="WeaponBody" type="Area2D" parent="."]
collision_layer = 4
collision_mask = 0

[node name="OriginPoint" type="Marker2D" parent="WeaponBody"]
position = Vector2( -3.60001, -1.1 )

[node name="ShellPoint" type="Marker2D" parent="WeaponBody"]
position = Vector2( -2.60001, -2.60001 )

[node name="FirePoint" type="Marker2D" parent="WeaponBody"]
position = Vector2( 7.39999, -1.1 )

[node name="Collision" type="CollisionShape2D" parent="WeaponBody"]
position = Vector2( 0.59999, 0.199997 )
shape = SubResource( 1 )

[node name="Collision" type="CollisionShape2D" parent="."]

[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 9 )
anims/floodlight = SubResource( 11 )