[gd_scene load_steps=8 format=2] [ext_resource path="res://addons/dungeonShooting_plugin/ActivityObjectTemplate.cs" type="Script" id=1] [ext_resource path="res://resource/materlal/Blend.gdshader" type="Shader" id=2] [ext_resource path="res://resource/sprite/bullet/bullet.png" type="Texture2D" id=3] [sub_resource type="ShaderMaterial" id=3] resource_local_to_scene = true shader = ExtResource( 2 ) shader_param/blend = Color( 0, 0, 0, 0.470588 ) shader_param/schedule = 1 [sub_resource type="ShaderMaterial" id=4] resource_local_to_scene = true shader = ExtResource( 2 ) shader_param/blend = Color( 1, 1, 1, 1 ) shader_param/schedule = 0.0 [sub_resource type="SpriteFrames" id=1] animations = [ { "sprite_frames": [ ExtResource( 3 ) ], "loop": true, "name": "default", "speed": 30.0 } ] [sub_resource type="RectangleShape2D" id=2] extents = Vector2( 6, 2 ) [node name="Bullet" type="Node"] script = ExtResource( 1 ) collision_mask = 1 [node name="ShadowSprite" type="Sprite2D" parent="."] material = SubResource( 3 ) [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] modulate = Color( 1.8, 1.8, 1.8, 1 ) material = SubResource( 4 ) position = Vector2( 2.38419e-07, 0 ) sprite_frames = SubResource( 1 ) [node name="Collision" type="CollisionShape2D" parent="."] position = Vector2( 2, 0 ) shape = SubResource( 2 ) [node name="CollisionArea" type="Area2D" parent="."] collision_layer = 0 collision_mask = 0 [node name="CollisionShape2D" type="CollisionShape2D" parent="CollisionArea"] position = Vector2( 2, 0 ) shape = SubResource( 2 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."]