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DungeonShooting / DungeonShooting_Godot / prefab / weapon / bullet / Bullet.tscn
[gd_scene load_steps=8 format=2]

[ext_resource path="res://addons/dungeonShooting_plugin/ActivityObjectTemplate.cs" type="Script" id=1]
[ext_resource path="res://resource/materlal/Blend.gdshader" type="Shader" id=2]
[ext_resource path="res://resource/sprite/bullet/bullet.png" type="Texture2D" id=3]

[sub_resource type="ShaderMaterial" id=3]
resource_local_to_scene = true
shader = ExtResource( 2 )
shader_param/blend = Color( 0, 0, 0, 0.470588 )
shader_param/schedule = 1

[sub_resource type="ShaderMaterial" id=4]
resource_local_to_scene = true
shader = ExtResource( 2 )
shader_param/blend = Color( 1, 1, 1, 1 )
shader_param/schedule = 0.0

[sub_resource type="SpriteFrames" id=1]
animations = [ {
"sprite_frames": [ ExtResource( 3 ) ],
"loop": true,
"name": "default",
"speed": 30.0
} ]

[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 6, 2 )

[node name="Bullet" type="Node"]
script = ExtResource( 1 )
collision_mask = 1

[node name="ShadowSprite" type="Sprite2D" parent="."]
material = SubResource( 3 )

[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
modulate = Color( 1.8, 1.8, 1.8, 1 )
material = SubResource( 4 )
position = Vector2( 2.38419e-07, 0 )
sprite_frames = SubResource( 1 )

[node name="Collision" type="CollisionShape2D" parent="."]
position = Vector2( 2, 0 )
shape = SubResource( 2 )

[node name="CollisionArea" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 0

[node name="CollisionShape2D" type="CollisionShape2D" parent="CollisionArea"]
position = Vector2( 2, 0 )
shape = SubResource( 2 )

[node name="AnimationPlayer" type="AnimationPlayer" parent="."]