[gd_scene load_steps=9 format=2] [ext_resource path="res://resource/sprite/shell/shellCase.png" type="Texture2D" id=1] [ext_resource path="res://resource/materlal/Blend.gdshader" type="Shader" id=2] [ext_resource path="res://addons/dungeonShooting_plugin/ActivityObjectTemplate.cs" type="Script" id=3] [sub_resource type="ShaderMaterial" id=2] resource_local_to_scene = true shader = ExtResource( 2 ) shader_param/blend = Color( 0, 0, 0, 0.470588 ) shader_param/schedule = 1.0 [sub_resource type="ShaderMaterial" id=3] resource_local_to_scene = true shader = ExtResource( 2 ) shader_param/blend = Color( 1, 1, 1, 1 ) shader_param/schedule = 0.0 [sub_resource type="SpriteFrames" id=1] animations = [ { "sprite_frames": [ ExtResource( 1 ) ], "loop": true, "name": "default", "speed": 5.0 } ] [sub_resource type="Animation" id=4] resource_name = "Flicker" length = 1.1 tracks/0/type = "method" tracks/0/path = NodePath(".") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PackedFloat32Array( 1.1 ), "transitions": PackedFloat32Array( 1 ), "values": [ { "args": [ ], "method": "queue_free" } ] } tracks/1/type = "value" tracks/1/path = NodePath(".:visible") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PackedFloat32Array( 0.5, 0.6, 0.7, 0.8, 0.9, 1 ), "transitions": PackedFloat32Array( 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ false, true, false, true, false, true ] } [sub_resource type="Animation" id=5] length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath(".:Visible") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PackedFloat32Array( 0 ), "transitions": PackedFloat32Array( 1 ), "update": 0, "values": [ true ] } [node name="ShellCase" type="Node"] script = ExtResource( 3 ) [node name="ShadowSprite" type="Sprite2D" parent="."] material = SubResource( 2 ) [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] material = SubResource( 3 ) sprite_frames = SubResource( 1 ) [node name="Collision" type="CollisionShape2D" parent="."] [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/Flicker = SubResource( 4 ) anims/RESET = SubResource( 5 )