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DungeonShooting / DungeonShooting_Godot / resource / effects / Hit.tres
[gd_resource type="SpriteFrames" load_steps=6 format=2]

[ext_resource path="res://resource/sprite/effect/hit/hit2.png" type="Texture2D" id=1]
[ext_resource path="res://resource/sprite/effect/hit/hit4.png" type="Texture2D" id=2]
[ext_resource path="res://resource/sprite/effect/hit/hit0.png" type="Texture2D" id=3]
[ext_resource path="res://resource/sprite/effect/hit/hit3.png" type="Texture2D" id=4]
[ext_resource path="res://resource/sprite/effect/hit/hit1.png" type="Texture2D" id=5]

[resource]
animations = [ {
"frames": [ ExtResource( 3 ), ExtResource( 5 ), ExtResource( 1 ), ExtResource( 4 ), ExtResource( 2 ) ],
"loop": true,
"name": "default",
"speed": 20.0
} ]