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DungeonShooting / DungeonShooting_Godot / resource / effects / KnifeHit1.tres
[gd_resource type="SpriteFrames" load_steps=8 format=2]

[ext_resource path="res://resource/sprite/effect/KnifeHit1.png" type="Texture2D" id=1]

[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 1 )
region = Rect2( 0, 0, 64, 68 )

[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 1 )
region = Rect2( 64, 0, 64, 68 )

[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 1 )
region = Rect2( 128, 0, 64, 68 )

[sub_resource type="AtlasTexture" id=4]
atlas = ExtResource( 1 )
region = Rect2( 192, 0, 64, 68 )

[sub_resource type="AtlasTexture" id=5]
atlas = ExtResource( 1 )
region = Rect2( 256, 0, 64, 68 )

[sub_resource type="AtlasTexture" id=6]
atlas = ExtResource( 1 )
region = Rect2( 320, 0, 64, 68 )

[resource]
animations = [ {
"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ) ],
"loop": true,
"name": "default",
"speed": 30.0
} ]