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DungeonShooting / DungeonShooting_Godot / src / framework / IDestroy.cs

/// <summary>
/// 销毁接口
/// </summary>
public interface IDestroy
{
    /// <summary>
    /// 返回物体是否已经被销毁
    /// </summary>
    bool IsDestroyed { get; }
    
    /// <summary>
    /// 销毁物体接口
    /// </summary>
    void Destroy();
}