using Godot; /// <summary> /// 房间的门 /// </summary> public class RoomDoorInfo { /// <summary> /// 所在墙面方向 /// </summary> public DoorDirection Direction; /// <summary> /// 所在的房间 /// </summary> public RoomInfo RoomInfo; /// <summary> /// 连接的门 /// </summary> public RoomDoorInfo ConnectDoor; /// <summary> /// 连接的房间 /// </summary> public RoomInfo ConnectRoom; /// <summary> /// 原点坐标 /// </summary> public Vector2 OriginPosition; /// <summary> /// 与下一道门是否有交叉点 /// </summary> public bool HasCross; /// <summary> /// 与下一道门的交叉点 /// </summary> public Vector2 Cross; }