/// <summary> /// 物理碰撞层 /// </summary> public class PhysicsLayer { /// <summary> /// 墙壁 /// </summary> public const uint Wall = 1; /// <summary> /// 子弹 /// </summary> public const uint Bullet = 2; /// <summary> /// 道具 /// </summary> public const uint Props = 4; /// <summary> /// 玩家 /// </summary> public const uint Player = 8; /// <summary> /// 敌人 /// </summary> public const uint Enemy = 16; /// <summary> /// 视野遮挡 /// </summary> public const uint View = 32; }