using Godot; /// <summary> /// 游戏主管理器, 自动加载 /// </summary> public partial class GameManager : Node2D { public static GameManager Instance { get; private set; } public GameManager() { Instance = this; //扫描并注册当前程序集下的武器 WeaponManager.RegisterWeaponFromAssembly(GetType().Assembly); } public override void _Process(double delta) { InputManager.Update((float)delta); } }