using Godot; /// <summary> /// 输入管理器 /// </summary> public static class InputManager { /// <summary> /// 获取鼠标在SubViewport节点下的坐标 /// </summary> public static Vector2 GetViewportMousePosition() { var application = GameApplication.Instance; return application.GlobalToViewPosition(application.GetGlobalMousePosition()); } /// <summary> /// 更新输入管理器 /// </summary> public static void Update(float delta) { } }