using Godot; /// <summary> /// 房间图块配置信息 /// </summary> public class AutoTileConfig { public TileCellInfo IN_LT = new TileCellInfo(0, new Vector2(3, 3)); public TileCellInfo IN_LB = new TileCellInfo(0, new Vector2(11, 2)); public TileCellInfo IN_RT = new TileCellInfo(0, new Vector2(1, 3)); public TileCellInfo IN_RB = new TileCellInfo(0, new Vector2(13, 2)); public TileCellInfo R = new TileCellInfo(0, new Vector2(1, 3)); public TileCellInfo L = new TileCellInfo(0, new Vector2(3, 3)); public TileCellInfo T = new TileCellInfo(0, new Vector2(2, 7)); public TileCellInfo B = new TileCellInfo(0, new Vector2(2, 2)); public TileCellInfo Ground = new TileCellInfo(0, new Vector2(0, 8)); public TileCellInfo OUT_LT = new TileCellInfo(0, new Vector2(1, 2)); public TileCellInfo OUT_LB = new TileCellInfo(0, new Vector2(1, 7)); public TileCellInfo OUT_RT = new TileCellInfo(0, new Vector2(3, 2)); public TileCellInfo OUT_RB = new TileCellInfo(0, new Vector2(3, 7)); }